Cover image for Eidos Montreal
Logo

Eidos Montreal

Engaged Employer

Eidos Montreal

Add a Review

Eidos Montreal Employee Reviews about "low pay"

4.1

87% would recommend to a friend

(9 total reviews)

David Anfossi

93% approve of CEO

Ratings by category

4.4

Work/Life Balance

4.2

Culture & Values

4.1

Diversity & Inclusion

3.8

Career Opportunities

3.8

Compensation and Benefits

3.7

Senior Management

Ratings distribution

5 stars

32%

4 stars

29%

3 stars

14%

2 stars

10%

1 star

14%

What are your colleagues talking about?

Find your exclusive Company Bowl™ on Community. Join the hottest conversation with your colleagues anonymously.
Join the Conversation

Top Review Highlights by Sentiment

Excerpts from user reviews, not authored by Glassdoor

Pros
Cons
  • "Management is a abysmal, there is a flagrant lack of direction and purpose..(in 6 reviews)
  • "That way they know they can keep up at low salary, because in your head you will never find better elsewhere.(in 4 reviews)
  • "You're on your own in there... Little to no help / training whatsoever(in 3 reviews)
  • "Not as many opportunities to expand in the industry as other studios.(in 2 reviews)

Ratings by Demographics

Want more options?

This rating reflects the overall rating of Eidos Montreal and is not affected by filters.

Verify your email to use filters. Having problems? Resend email

Found 9 of over 101 reviews

Updated Nov 22, 2023

Reviews about "low pay"

Return to all Reviews
9
    1. 2.0
      Aug 29, 2018
      Anonymous Employee
      Former Employee
      Recommend
      CEO Approval
      Business Outlook

      Pros

      The studio has some of the greatest AAA IPs when it comes to creativity and innovation potential (Thief, Deus Ex) Very friendly atmosphere in the teams with incredibly talented artists and devs. Experts who stay long enough will see their experience rewarded with more responsibilities and trust. Numerous social advantages, including: Transport card covered, depending on your seniority Unlimited sick days Tax saving retirement account but the most outstanding is the ability to bank your overtime hours, which is a unique case in the industry.

      Cons

      Strategy The studio is a middle sized one (the likes of Naughty Dogs or Crystal Dynamics) but suffers from a lack of vision and focus that are overshadowed by excessive ambitions, and ideas not fully thought through. It is developing multi-platform games but relies on proprietary engines, mostly different for each project, preventing any form of knowledge building. This also leads to massive technical hurdles and production constraints that not only impact productivity but also causes significant frustration to the teams. The studio doesn’t have the critical size to handle multiple AAA development and scatters its resources instead of building its strength on a single franchise before looking for growth. It is trying to maintain multiple initiatives, without the required resources, and sometimes against the global strategy dictated by its holding, the Square Enix group. Whether it is by ambition, or to eventually break free from Square Enix, it is in both cases poorly executed and has already caused damages to the studio. Each project ends up being the next adrenaline shot that keeps the studio alive, where it could be building an expertise to help the studio differentiate from the competition. Projects Two of their IPs (Thief, Deus Ex) are now without any publicly known plan for further iterations. This is partly due to the fact that those games are directed to a limited market and can only make so much profit, but also that the potential of the latest entries hasn’t been fully realized. The lack of creative vision and the director’s tendency to always refer to their past experiences prevent the teams from moving forward, take risks and seek excellence in innovation. Similarly to their engines, projects use different production methods, which is fine when making different types of games, but it is done without trying to establish best practices. Each project ends up trying to reinvent the wheel, with all the problems that come with it. Plannings are made up by producers, who barely consult leads, principals or experts, only to redo them completely every 6 month, when they get a reality check. Raising any kind of flags is seen as having a negative attitude and not being solution oriented. As long as you always say yes and are doing overtime to compensate for the made up estimate, you’ll be seen as a true committed resource, and will be granted the right to not challenge the way things are done. Management On a studio level, it is highly politicized. Producers and Directors get hired based on their affinity with the higher management, sometimes even without any proven or relevant background. If you’re a dev or artist, then, like in any other company in any industry, it will depends on the position you have, and the manager you get. You will find the best and the worst. Ultimately, your fate lies in the ends of the studio producers, who manage the resources assignments on the different projects, so… … make sure to have a strong “influence leadership” if you want to be in a good position. If you’re doing a good job, chances are they will make you chase the carrot and work even more, and tell everyone how committed you are for doing so much overtime. If you’re underperforming, nothing will be said to you before you reach the (arbitrary) critical point where you will either, be given a remedial plan, be ramped down on another project, or simply get fired. And sadly, if they don’t have a file to justify the move, they’ll simply abrogate the position. HR This is where things get complicated. From a studio perspective, the HR department mission is simple: to protect the legal integrity of the studio, at all cost, and to cover the higher management. Career management is nowhere to be found and the evaluation process won’t change anything, as scores and their criteria are arbitrarily change to accomodate the project or studio’s current situation. The main issue lies in the environment in which Eidos Montreal operates. Montreal is a highly competitive place when it comes to AAA development. This make for extreme difficulties when it comes to attract talents and build employees loyalty. The studio has such a hard time hiring, that more often than not, it ends up settling for any resource available. This is already a problem on its own, but instead of trying to be part of a solution, Eidos Montreal enforces the issue. Instead of encouraging the most committed and deserving employees, the studio will promote the ones who threat to leave, granting them custom titles to try to make them fit in the hierarchy, messing it up and diluting ownership of the projects in the process. Projects end up having an unbalanced ratio of directors and leads compared to devs and artists. All this entitlement brings so many cooks in the kitchen that making a decision becomes an excruciating process. Also, promotions, even when deserved, are never followed by any real training, except for generic seminars that only scratch the surface. Experts become leads but then have no idea how to manage people, and get blamed for not knowing about it instinctively. In some cases, this can go as far as to have extremely talented resources who end up, after being promoted, be the main reason for which artists and devs would leave the company. The turn over has been high the past few years, despite the relatively good work conditions and numerous advantages. The frustration of being the ones paying for the higher ups mistakes is the number one reason. Finally, be careful, direct criticism of the management and/or direction, even constructive, can result at best in you being put in a corner until you leave, or in the studio thanking you for your services.

      10
      1. 4.0
        Mar 20, 2014
        Software Engineer
        Former Intern, less than 1 year
        Montreal, QC
        Recommend
        CEO Approval
        Business Outlook

        Pros

        - friendly and helpful people - some great games to work on - great location

        Cons

        - might be a little stressful at the beginning (not really a con) - average pay

        3
      2. Join the Eidos Montreal team
        See Our Latest Jobs
        1. 4.0
          Apr 26, 2017
          QA Lead
          Former Employee, more than 1 year
          Montreal, QC
          Recommend
          CEO Approval
          Business Outlook

          Pros

          Management very receptive to any kind of issues regarding disgruntled employees/issues concerning women's safety Very friendly atmosphere, you can

          Cons

          When nearing the end of a project they expect you to do huge amounts of overtime, yet get mad when you start to burn out because they've forced you into so much OT Pretty low starting pays, don't have the greatest raise structure.

          3
          1. 3.0
            Mar 17, 2021
            Programmer
            Current Employee
            Recommend
            CEO Approval
            Business Outlook

            Pros

            good colleague family atmosphere, more personal than other Montreal studio top management try for ways to improve and innovate in game dev & life for devs

            Cons

            project decision are not taken early enough in dev cycle & not clarify well to devs pay & bonus not concurrentiel with other Montreal game studio

            1
            1. 1.0
              Dec 7, 2021
              Anonymous Employee
              Former Employee, more than 3 years
              Recommend
              CEO Approval
              Business Outlook

              Pros

              - being a part of the square enix family - get free games from time to time - 4 day work weeks are great, but 4 days at eidos are 4 days too many

              Cons

              - projects within the studio are extremely clicky. its about who you know rather than letting your hard work help you out to try and get forward within this place. - their current project is a huge mess, all the higher ups on it are power hungry and tyrannical -their previous project was on a proprietary engine that was extremely difficult to use and unruly. yet everyone was biased towards it. - extreme linguicism goes on here. if you dont know french or are just starting to learn, be prepared to not be a part of any discussions regarding the game development - hr (aside from nadine who's a saint) is absolutely garbage, they keep you in the dark and lie to you - this place is extremely cheap as well, pay is trash, and so is their bonus model.

              8
              1. 1.0
                May 29, 2014
                QA Tester
                Former Employee, less than 1 year
                Montreal, QC
                Recommend
                CEO Approval
                Business Outlook

                Pros

                No pros, it was a bad experience.

                Cons

                Long overtime hours, low pay, they fire people when they run out of projects and re-hire a few months after when they get new work, employees are disposable for them.

                9
                1. 3.0
                  Nov 2, 2015
                  Level Artist
                  Current Employee
                  Montreal, QC
                  Recommend
                  CEO Approval
                  Business Outlook

                  Pros

                  Great people work here. A lot of talents you can learn from. Free fruits everyday, not just apples, but a bunch of strawberries, mangoes, bananas, blue berries and so on ! Good benefits and insurance. Not much overtimes. I personally haven't experienced any overtimes during 2 years here. But depends on the project I assume. 10 days paid holidays during Christmas/New years. Awesome work station, great spacious working desks, Nice office in general.

                  Cons

                  Politics!!! management sucks. Lot's of issues with you redoing your job 2-5 times because somebody from art directors changes his mind and want different look. Some people spend 2.5years working on 1 game level, the one that was schedule to be done withing 1.5, so a year of work is wasted because of lack of planning. This happens all the time. Very picky with you showing up at work on time. Even is you a kickass employee who does the job better then other team members you would still be fired with no problem for missing 2 hours out of your 40h/week schedule, or being 10min late. Sometime they get rid of people by personal reason, when someone from management doesnt like you. My buddy got fired being on vacation, which technically was illegal due to having no official warnings prior. Be careful and try to always have some savings while working here, because you never know when this company starts to dislike you. Everyone is disposable here. Also, try to ask as higher pay as possible right at the beginning, dont count on annual raise, 1.5-3% max per year raise is a joke. Bonus system is ridiculous.

                  4
                  1. 4.0
                    Jan 4, 2021
                    Technical Level Designer
                    Current Employee, more than 5 years
                    Montreal, QC
                    Recommend
                    CEO Approval
                    Business Outlook

                    Pros

                    Training, flexibility, compassionate managers, good office culture.

                    Cons

                    Long hours, low pay, long development times.

                    1
                    1. 1.0
                      May 24, 2013
                      QA Tester
                      Former Employee, less than 1 year
                      Montreal, QC
                      Recommend
                      CEO Approval
                      Business Outlook

                      Pros

                      Good location and known titles

                      Cons

                      Very low pay, lots of overtime that they keep lying that it will end soon but goes on forever... ask their employees to work hard and do OT at crunch times and then lay them off once the project is done like some disposable garbage. Mediocre benefits, no respect and no room for advancement. Management lies to the employees in their face just to get what they want.

                      4
                    Viewing 1 - 9 of 9 Reviews
                    </>Embed

                    Popular Careers with Eidos Montreal Job Seekers

                    JobsSalariesInterviews

                    Popular Conversations

                    Interview Tips

                    Feel free to post any interview questions you might be asked and I’ll help you compose an effective response :)

                    Accounting Associate

                    Has anyone ever applied to the MTA?

                    1
                    0 Comments

                    Engineer

                    Always remember these when interviewing (based on my experience): - You will not be working with the recruiter you talk to - Large companies = chances are good of you not working directly with the mgr/sup who interviews you. - Small companies = chances are you will work closely with the mgr/sup who interviews you. But, chances are good the team you work with is not on this call - In both situations - ask to meet you direct team, if you can, to get a feel for how things are

                    9
                    2 Comments

                    EY

                    I have an interview at a boutique asset management company, what type of questions are typically asked during interviews, additionally can any share pros vs cons of working in boutique consulting firm

                    1
                    0 Comments

                    Glassdoor has 101 Eidos Montreal reviews submitted anonymously by Eidos Montreal employees. Read employee reviews and ratings on Glassdoor to decide if Eidos Montreal is right for you.