Electronic Arts Reviews in Orlando, FL | Glassdoor

Electronic Arts Orlando Reviews

Updated February 3, 2019
80 reviews

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Orlando, FL

4.3
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Electronic Arts CEO Andrew Wilson
Andrew Wilson
15 Ratings

80 Employee Reviews

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Pros
  • "You can tell the company is very family-friendly and the work-life balance is great" (in 110 reviews)

  • "Electronic Arts manages to create a very pleasant work environment despite being one of the largest in the business" (in 151 reviews)

Cons
  • "They claim to have work/life balance" (in 79 reviews)

  • "Can be long hours on game teams" (in 85 reviews)

More Pros and Cons

  1. Helpful (1)

    "Great place to learn and grow"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer in Orlando, FL
    Current Employee - Software Engineer in Orlando, FL
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time (More than 3 years)

    Pros

    Fantastic veteran talent to learn from, challenging internal projects and products to develop.

    Cons

    Long career ladder to climb can lead to slow promotions and stagnation.


  2. Helpful (1)

    "Love EA!"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Contractor - Capture Artist in Orlando, FL
    Current Contractor - Capture Artist in Orlando, FL
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Electronic Arts as a contractor (Less than a year)

    Pros

    -Amazing Workplace
    -Great People
    -Flexible work schedule
    -Great team effort in every project

    Cons

    Things do slow down then pick up quickly.

    Advice to Management

    Nothing really. This seems like a very natural work environment.

  3. Helpful (1)

    "My Personal Outlook"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Associate Development Manager in Orlando, FL
    Former Employee - Associate Development Manager in Orlando, FL

    I worked at Electronic Arts full-time (More than a year)

    Pros

    Professional
    Amazing Pay and Benefits
    Great for Resume Building
    Normal Work Hours
    People Fun to Work With

    Cons

    Too Much Overhead
    Hierarchy is Disorganized
    No Ownership of Work
    No Company Growth - Lack of Promotion/Growth Opportunities
    Culture is not Important to Company


  4. Helpful (2)

    "Comfortable place to work with insanely good benefits"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Devops Engineer in Orlando, FL
    Current Employee - Devops Engineer in Orlando, FL
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time (More than 3 years)

    Pros

    Salary is competitive.
    Healthcare coverage is excellent.
    Maternity & Paternity leave (U.S.) is 10 weeks, paid.
    Free games.

    Cons

    Career paths (in my role) aren't super clear.
    Not enough focus on training / role development.


  5. Helpful (2)

    "Best Company Ever"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Graphic Designer in Orlando, FL
    Current Employee - Graphic Designer in Orlando, FL
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time (More than a year)

    Pros

    awesome co-workers, relaxed environment, flexible schedule, supportive management, unbelievable benefits, coffee machines, cereal bars, luxurious accommodations

    Cons

    unorganized project management, lack of communication regarding decisions that effect individual teams


  6. Helpful (13)

    "Tiburon - Not the best experience in my career."

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Team Member in Orlando, FL
    Former Employee - Team Member in Orlando, FL
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I worked at Electronic Arts full-time (More than 3 years)

    Pros

    You'll meet some great people.
    Employee Stock Plan is pretty good at times.
    I guess it looks good on your resume, although at times this hasn't looked good on my resume as well.

    Cons

    - Little to no career growth outside of management positions.
    - Very little emphasis on career path, or building your skills.
    - Very poor compensation in comparison to the industry.
    - Directors do not take their management responsibilities seriously, I haven't had a serious performance review in my 5 years.
    - Management only cares about taking care of management, they basically promote themselves super rapidly, and the majority of them are no where near ready for many of the responsibilities they are given. Management is always the first people to get "full time", while other disciplines tend to get contracted and receive no benefits. They'll generally only offer you full time if they're scared you will go elsewhere. Its a horrible business model that everyone hates, but its kind of the industry norm. Its sad that an "industry leader" isn't actively trying to solve this problem, shows that they really don't respect their employees.
    - Little to no accountability across the the studio.
    - Very poor project management, there's months where you don't do anything then you crunch super late due to poor planning and communication.
    - Vets at this studio have so much time off, the rest of the studio suffers yearly because they are constantly taking time-off/sabbatical. Which EA has eliminated for all employees past a certain date so you'll never get it! It's interesting that they haven't transitioned these people into leadership positions at this point, because it is a heavy burden when you have to cover development work for people(please move these people into project management roles). Again, this also ties in with the poor management/planning.
    - Directors are never around so features typically get pulled in many direction since the directors do a poor job of taking ownership. Lots of reworking of the same feature due to absence of leadership.
    - Directors are constantly taking on tasks that should belong to lower level employees, making them unavailable. I don't think the studio has a very good sense of what leadership responsibilities entail. I once didn't see my director for 5 months because he was off doing something an intern probably should have been doing.
    - Executive leadership is a boys club, and project management is slowly turning into a girls club. This is probably in part to EA's push to try and look good by hiring more women in leadership positions. While admirable I think they put too much emphasis on this, and the studio has shown its incapable of being unbiased in their hiring decisions for management, which has made a pretty toxic workplace that has split into many of the development teams. When you hire an intern who did very little in 3 months before you hire a contractor who's been there for two years, it just looks bad and the workplace notices it. (this happens yearly by the way)
    - Hyper political.

    Advice to Management

    You need to clean house on the management side of things, this place is a political nightmare. Especially lately, there's been a ton of good people who've left over the past year or so, and I think this is directly related to the poor leadership by the studio as a whole.

    You need to hire real development directors, and try to get more people from outside the industry with more experience. Most of the project managers you hire are super young with little to no experience in the real world and even less when it comes to leading teams, this is generally fine. However, when you promote these young employees too quickly the result is leaders with no experience, teaching leaders with no experience. The result: you get sub-par leadership with habits that negatively impact the team. Couple this with a bunch of hyper political individuals who have mastered politics and you get a studio that is incapable of recognizing its own fallacies.


  7. Helpful (2)

    "Great company to work for"

    StarStarStarStarStar
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    Current Employee - Data Analyst in Orlando, FL
    Current Employee - Data Analyst in Orlando, FL
    Recommends

    I have been working at Electronic Arts full-time (Less than a year)

    Pros

    Dynamic team growing fast and well

    Cons

    Getting access to Database is not the fastest.

  8. Helpful (1)

    "Cinematic Animator"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Contractor - Cinematic Animator in Orlando, FL
    Current Contractor - Cinematic Animator in Orlando, FL
    Neutral Outlook
    No opinion of CEO

    I have been working at Electronic Arts as a contractor (More than a year)

    Pros

    Supportive coworkers and studio structure. Paid OT for contract workers. People are generally happy and pleasant to work around, which no matter what the work project is, makes all the difference.

    Cons

    Animation is largely outsourced to second and third party companies in China. Some work is done in house, but animators often perform a variety of other tasks (technical support, engine work, scene setup, etc) than actually animating.


  9. Helpful (2)

    "Character Artist"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Orlando, FL
    Current Employee - Anonymous Employee in Orlando, FL
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time

    Pros

    If you are driven, smart, and a collaborator, there is always room to grow at EA.

    Cons

    While good work is recognized by your manager and potentially their boss, rarely is your work recognized more than two levels up.

    Advice to Management

    When individual contributors don't respond well to your management strategies, don't double down on them. Seek alternate strategies.


  10. Helpful (2)

    "Pay in QA is attrocious for experience"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Senior QA Lead in Orlando, FL
    Former Employee - Senior QA Lead in Orlando, FL
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    I worked at Electronic Arts full-time

    Pros

    Gain experience working for an industry giant and get to see the grind from the inside. Attempt to keep it a fun atmosphere

    Cons

    Low pay, excessive grinding "crunch" hours and poor work life balance, often times poor management no real direction on advancement

    Advice to Management

    Talent is hired and released consistently at the end of any project - Start focusing on retaining quality employees instead of constant turn-over and invest in training and improving employee quality


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