Cryptic Studios - Working at Cryptic | Glassdoor
There are newer employer reviews for Cryptic Studios
There are newer employer reviews for Cryptic Studios

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Helpful (1)

"Working at Cryptic"

Star Star Star Star Star
  • Work/Life Balance
  • Career Opportunities
  • Comp & Benefits
  • Senior Management
Former Employee - Anonymous Employee in Los Gatos, CA
Former Employee - Anonymous Employee in Los Gatos, CA

Pros

You are in a fun atmosphere. You get to play their product and have input into the company.

Cons

There is little incentive for making suggestions and little recognition of those suggestions.

Advice to Management

Listen to your employees and customers more.

Other Employee Reviews for Cryptic Studios

  1. "GreatTimes"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Cryptic Studios full-time

    Pros

    I loved it there, my time was great.

    Cons

    Long hours. that's really it.


  2. Helpful (1)

    "Stable, scrappy studio, but needs to look ahead more"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Game Designer
    Former Employee - Game Designer
    Recommends
    Neutral Outlook
    Approves of CEO

    I worked at Cryptic Studios full-time (More than 8 years)

    Pros

    Family environment
    Wonderful, friendly coworkers
    Decent IPs to work on
    Doesn't crunch often and all attempts are made to limit crunch time.
    Always trying to learn from mistakes and adapt
    Knows place in games market
    Stable! Many employees have been there for 5+ years
    Old boys club mindset is gone
    CEO is excellent
    Fantastic HR team
    Health benefits are good and competitive to the area
    Decent partnership with parent company
    Passionate, creative, smart people
    Good culture
    Committed to games that don't price gauge players and offer a fair exchange of goods and entertainment
    Willing to teach and cultivate people as long term studio assets

    Cons

    Top-down design from management rules
    Lack of engineering resources
    Reactive
    Unclear advancement with little support
    Squeaky wheel gets the grease but you have to squeak to the right person
    Can undervalue employees
    Production has way too much say in art and design decisions that don't relate to scheduling
    Cost of living in the bay area is horrible
    Compensation can feel low given the hours worked and the Cost of Living
    Being a workaholic has slipped into the culture

    Advice to Management

    Value your people. They were hired for a reason. Let them do their jobs. Production below the EP should not be making design and art decisions based on what they like and feel is good. Isn't that what Lead Artists and Designers are for? Hold production accountable for managing schedules and man-hour resources, not the designers and artists! Let art and design do the jobs they were hired to do. Art and design should never be the ones telling production "we don't have the time/resources to do that thing".

    Give your employees clear places and ways to grow. There is a lack of clear direction for people who aren't junior but who aren't management. This is being filled out but needs to be completed or you will lose people to bigger job titles and accompanying larger paychecks as they want to grow. We have ended up with some big egos in management positions because they agitated the correct branches while others who are solid workers see little change in compensation - mostly because they're not confrontational types or there are no clear guides or they thought they were ticking off all the boxes but no one noticed - a manager should have noticed!

    Your people are passionate and will twist themselves into knots to get things done well and on time - don't rely on this, they will burn out. Encourage them to go home! Adjust schedules. Build a more adaptive schedule! As a company, Cryptic has a problem saying "no" to cool ideas because we want to see everything cool get done and the employees have a bad habit of becoming workaholics to get that really cool thing working.

    Let go of the stranglehold on design from the top down.

    Get more engineers.

    Tell people their work was good when it is good.

    It is and has been getting better, but in embracing the "scrappy studio" mindset in an effort to hit the bottom line and please PW, sub-management positions are feeling the crunch of the economy, creative stifling and lack of trust and support from management.

There are newer employer reviews for Cryptic Studios
There are newer employer reviews for Cryptic Studios

See Most Recent

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