Electronic Arts - Great place to work on games with smart people | Glassdoor
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There are newer employer reviews for Electronic Arts

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"Great place to work on games with smart people"

Star Star Star Star Star
  • Work/Life Balance
  • Culture & Values
  • Career Opportunities
  • Comp & Benefits
  • Senior Management
Current Employee - Technical Director in Redwood City, CA
Current Employee - Technical Director in Redwood City, CA
Recommends
Positive Outlook
Disapproves of CEO

I have been working at Electronic Arts full-time (More than a year)

Pros

Very smart people with a lot of experience making games, how could it get better?
Diverse IP over a wide variety of platforms including mobile and social.

Cons

IT and Digital projects take too long and in some cases don't suit the game teams needs.

Advice to Management

Better project management of internal digital service projects.

Other Employee Reviews for Electronic Arts

  1. "Chaotic C Level Decisions Make Pain for All"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Senior Manager in Redwood City, CA
    Former Employee - Senior Manager in Redwood City, CA
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I worked at Electronic Arts full-time (More than 10 years)

    Pros

    Large organization helps absorb some of the shocks caused by constant reorganization.
    Benefits realistic for size of company.
    Great talent abounds in all areas (even outside the studios)

    Cons

    Regularly scheduled layoffs that coincide with end of quarter dips in stock (even more than normally seen in the industry)
    Central service teams perplex C Levels and create constant and expensive moves and reorganizations for those teams.
    Over-reliance on "Studio as God" concept makes for expensive duplication of efforts and ego-driven decisions.
    Lack of inclusive green light process causes pain for customers, marketing and post-launch support teams.
    Lack of inclusive green light process drives the publication of games which should never seen the light of day.

    Advice to Management

    Grow up. Recognize your size, structure accordingly and stop using start-up buzz words to add to your cool factor. Acknowledge that you could actually stand to disrupt by structuring in a more traditional manner.


  2. "Would loved to have stayed . . ."

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in Redwood City, CA
    Former Employee - Anonymous Employee in Redwood City, CA
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Electronic Arts full-time (More than 10 years)

    Pros

    Great people - really. Good interaction between teams, but you have to build the relationships. Room to experiment and grow is there. New technologies encouraged in all aspects of work. Work hard, yes; but Play always encouraged. Great perks like gym, super cafeteria, DVD/games library, 25 cent sodas, free coffee-but a Starbucks too.

    Cons

    Easy to get pegged into one type of work catagory; seeking other opportunities within EA must be self-directed. Stock rewards not attractive. Annual reviews became cursory; not a lot of upper-managemnent interaction. Way too much money spent marketing games that sell themselves; use that money for better bonuses for having survived the grinder for another year.

    Advice to Management

    If "People First" is a mantra, then the company needs to find other ways to reduce operating expenses than reducing headcount. No respect for tenure-even if you're well-respected.


There are newer employer reviews for Electronic Arts
There are newer employer reviews for Electronic Arts

See Most Recent

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