Electronic Arts - Works for the Sims Label at Electronic Arts | Glassdoor
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Helpful (4)

"Works for the Sims Label at Electronic Arts"

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  • Work/Life Balance
  • Career Opportunities
  • Comp & Benefits
  • Senior Management
Current Employee - Artist in Redwood City, CA
Current Employee - Artist in Redwood City, CA
Recommends
Approves of CEO

Pros

THIS pertains to The Sims Label of EA!!!!

The SIMS division works extremely hard to keep a healthy environment for the employees. Even though they function under the umbrella of EA the structure the division functions so well that they have somehow created a template for how the rest of the company’s labels should operate.

The people at Maxis/Sims Label are extremely knowledgeable. I couldn't ask for more amiable personalities either. The work ethic there is very proactive and many innovations in production are made there. It’s a great place to start your career in Video Game Development. You will learn pipeline workflows and get production experience that can be scalable to any future project you will work on.

I have visited the campus in Emeryville as well. The energy there is very exciting. You feel that industry pioneering is happening there.

Cons

Most of the products are not linear experiences so focusing on a behavioral system limits the visual tech that you can put into the game because it takes a significant processor hit on lower end gaming platforms. Even working on the PC titles because so much computational engineering effort needs to go into the behavioral systems of the game.

You may not be able to work in the Science fiction or Fanatasy genres which usually push the level of detail that current generation console games have to offer. The fixed art style of the Sims Label is mainly geared toward the casual gaming crowd so if you want to make guns, aliens, zombies and vampires you may want to go to a different division.

Also when launching new IP they tend to give short development cycles which isn't enough time for a Dev Team to really get a solid industry leading product that they can be proud of.

Advice to Management

Even in this recession we need to get more time on a project. Leading titles are made over a few years not a portion of a year. Many projects already exist to hold the Label in strong position. Allow the new IP's to simmer, keep development efforts focused on new experiences and quality. Then overtime you'll have more industry innovating products that will strengthen the already solid foundation that Maxis/The Sims is on.

Other Employee Reviews for Electronic Arts

  1. Helpful (1)

    "Things could be better"

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    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Software Engineer I in Redwood City, CA
    Former Employee - Software Engineer I in Redwood City, CA
    Doesn't Recommend
    No opinion of CEO

    Pros

    Very nice facilities and perks. The quality stops there, however.

    Cons

    Long hours, frequent fear of layoffs, ridiculously top-heavy with middle management.

    Advice to Management

    Having eight development directors for moderate-to-small sized projects is too much. Stop having non-engineers managing engineers (same goes for art as well).


  2. Helpful (1)

    "Eletronic Arts isn't about any way you want to play"

    StarStarStarStarStar
    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Software Engineering in Playa del Rey, CA
    Former Employee - Software Engineering in Playa del Rey, CA
    Doesn't Recommend
    Disapproves of CEO

    Pros

    There aren't many reasons to work at Electronic Arts because they use employees and don't give the respect they deserve. Electronic Arts does not reward employees for working overtime. In fact, they squeeze every bit of energy from employees to produce horribly designed games which are now being sold for way more than they are sold.

    Cons

    They have been described above. Please keep these points in mind when applying for the biggest game publisher on earth. It's not all that it's cracked up to be.

    Advice to Management

    Please start planning better and don't just wing it. If you want to make it as a professional development director or producer, you need to work harder than people under you. Also, Please stop destroying great franchises by miking it for what its worth.

There are newer employer reviews for Electronic Arts
There are newer employer reviews for Electronic Arts

See Most Recent

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