Electronic Arts - Used to love going to work every day, then it changed. | Glassdoor
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There are newer employer reviews for Electronic Arts

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Helpful (2)

"Used to love going to work every day, then it changed."

Star Star Star Star Star
  • Work/Life Balance
  • Culture & Values
  • Career Opportunities
  • Comp & Benefits
  • Senior Management
Former Employee - Corporate in Redwood City, CA
Former Employee - Corporate in Redwood City, CA
Recommends
Positive Outlook
No opinion of CEO

I worked at Electronic Arts full-time (More than 5 years)

Pros

Strong values, seem to reach throughout the company. Good communication by mgmt. Beautiful campuses with lots of food choices, additional benefits - Starbux, gym, etc. Fun company activities. Good community interaction / giving back.

Cons

It is a large, global, public company. The company can't be as flexible as a start up so know what you are getting into.

Advice to Management

Disjointed, frequent layoffs affected morale. Some good people were laid off because their departments had to make cuts, while weak performers with no cuts to their department were kept on. Look more into giving people the option to move to a new department / team and stay on versus being cut.

Other Employee Reviews for Electronic Arts

  1. Helpful (1)

    "Lots of smart developers continuously tripped up by sub-par management."

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer III in Redwood City, CA
    Current Employee - Software Engineer III in Redwood City, CA
    Doesn't Recommend
    Neutral Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time (More than 5 years)

    Pros

    EA can attract some very good talent; opportunities to do new things and move up are real possibilities since it's a large company.

    Cons

    Shipping by "the end of the quarter" causes grief; we know we need to ship to earn a paycheck.
    But having any semblance of quality usually necessitates gobs of overtime; overtime can often be directly attributed to sub par management not having clear product vision.
    "It's not *me* causing this overtime grief, it's *him*."


  2. "An OK place to work"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Quality Assurance Tester in Orlando, FL
    Former Employee - Quality Assurance Tester in Orlando, FL
    Recommends
    Neutral Outlook
    Disapproves of CEO

    I worked at Electronic Arts full-time (More than 3 years)

    Pros

    Nice people. Laid back environment. Generally felt like a meritocracy, though not always. It felt like a very accepting and inclusive office culture, in general.

    Cons

    Work felt very "bust or boom." It often felt like you were either crunching for long hours or had too little to do. I realize this is typical in the game industry but there are project management techniques to minimize its impact on employees. There didn't feel like a lot of room for advancement. Projects would come up and disappear in such a way that made the job feel unstable.

    Advice to Management

    Focus on development techniques that don't rely on last minute crunching. Try to foster projects that provide regular work all year round instead of relying on staffing up and staffing down so frequently using contract employees.

There are newer employer reviews for Electronic Arts
There are newer employer reviews for Electronic Arts

See Most Recent

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