Infinity Ward - Great learning experience but terrible creative environment | Glassdoor
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There are newer employer reviews for Infinity Ward

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Helpful (9)

"Great learning experience but terrible creative environment"

Star Star Star Star Star
  • Work/Life Balance
  • Culture & Values
  • Career Opportunities
  • Comp & Benefits
  • Senior Management
Former Employee - Project Lead in Encino, CA
Former Employee - Project Lead in Encino, CA
Doesn't Recommend
Negative Outlook

I worked at Infinity Ward full-time (More than 5 years)

Pros

Fantastic compensation, good advancement opportunity to those willing to grow and learn, and plenty of resources and budget to get the job done. High profile studio name and franchises to work on that allow for good experience on large budget / large audience games. Free food in the kitchen and great studio amenities for the team (large kitchen, game room, theater, gym).

Cons

Creative culture is lacking due to projects confined to specific genres and mechanics and determined by publisher. Decisions, business and creative, are decided by committee on publisher level (too many cooks in the kitchen syndrome). Highly political environment focused on profit margins rather than design innovation. No freedom of expression in design, concepts, or new ideas. Business focused management out of touch with the creative and passionate side of the industry. Frequent crunch periods.

Advice to Management

Encourage creative innovation through open design exploration, game jam teams, experimental feature lists, and break off groups for new IPs or concepts. Listen to employees and creatives regarding creative fatigue and allow those employees an outlet for their creative frustrations.

Other Employee Reviews for Infinity Ward

  1. Helpful (8)

    "Never move up the ranks!!"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Artist
    Current Employee - Artist
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I have been working at Infinity Ward full-time (More than a year)

    Pros

    The perks are great, you get free food everyday. So if that is more important to you then actually working for a company that you can possibly have room for advancement then great.

    Cons

    The management at this company is a joke. They pass you and ignore you and look down at you like your a piece of trash. They forget that without you they wouldn't have their ridiculous salary for doing nothing. I've seen the same 4 people move up and around this company but yet if you do good work and aren't part of a select few, you will not go anywhere. You aren't even acknowledged when you do a continuous fantastic job compared to those who are moving up. The pay scales are all over the place. I've been a senior for about 6 yrs but then you have newer people with less experience and less shipped AAA titles that are buying million dollar houses and super cars. Meanwhile, just chug away at your desk with your head down. Great morale boost.

    Advice to Management

    Try hiring people fit for the job that know the core audience. There is actually zero direction and the art team has to define the looks of the level themselves.


  2. Helpful (2)

    "Interesting projects, need clear direction early"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Positive Outlook
    No opinion of CEO

    I have been working at Infinity Ward full-time

    Pros

    The compensation and benefits. Freedom to give feedback interdepartment. Location has a fair cost of living for the income. Project has breadth and depth, thus interesting challenges. Free food. Relaxed feel when not crunching.

    Cons

    The leadership does not seem confident of decisions made. Lacking clear direction in early projects. (Mostly art, some design) Lacking communication of vision thus lacking buy-in from implementers. Micro managed to some degree in the single player design department. Long crunches last year of each project.

    Advice to Management

    Wish directors have higher CoD IQ and tastes that's more in line of core audience. At the same time, should understand what is tiring to the audience and what needs advancement. Better interdepartmental planning to share assets, smart not brute forcing production.

There are newer employer reviews for Infinity Ward
There are newer employer reviews for Infinity Ward

See Most Recent

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