"Your team will keep you going when it gets rough... but doesn't make up for the deep-rooted problems"
StarStarStarStarStar
Work/Life Balance
Culture & Values
Career Opportunities
Compensation and Benefits
Senior Management
Former Employee - Anonymous Employee
Doesn't Recommend
Negative Outlook
No opinion of CEO
I worked at Obsidian Entertainment full-time for more than 3 years
Pros
Really friendly and caring people
Monthly birthday treats
Parties and holiday activities are fun when they happen
Cons
Company has been around 15 years, run by people who've been around 10 more. You'd think they'd know how to run a business by now, but you'd be wrong. Leadership is completely entrenched in old ideas and micromanagement. Despite several close calls in the past, the company has not structured deals in a timely & effective manner to prevent massive layoffs. Any sense of "open" structure is an utter farce - leadership has no time for you on a personal level (despite the facade of an 'open-door policy) meanwhile getting involved on a microscopic level on projects and not allowing the talent they have to shine. Pay is below average, no bonuses. Zero career progression/promotions, spare in-the-trench or if you're a friend or family of an owner. Massive nepotism. HR is utterly incompetent. Owners have explicitly said they don't read reviews and decide raises based on their opinion of you. Due to micromanagement, leadership causes massive delays in projects due to midnight hour decisions or pivoting. Company strategy is to do the same thing for the next 5+ years with little innovation. Executive producer holds all the power.
I worked at Obsidian Entertainment full-time for less than a year
Pros
Bagel Wednesday.... that’s about it
Cons
Management hardly understands the artist mindset.
Lead artist are set in their ways and to good to listen.
Zero attention to reviews of performance. I had one 1on1 the entire year I worked there.
No path to growth based on performance.
Feels like developing a game with no plan..
Obsidian Entertainment
Employee Review
"Your team will keep you going when it gets rough... but doesn't make up for the deep-rooted problems"
I worked at Obsidian Entertainment full-time for more than 3 years
Pros
Really friendly and caring people Monthly birthday treats Parties and holiday activities are fun when they happen
Cons
Company has been around 15 years, run by people who've been around 10 more. You'd think they'd know how to run a business by now, but you'd be wrong. Leadership is completely entrenched in old ideas and micromanagement. Despite several close calls in the past, the company has not structured deals in a timely & effective manner to prevent massive layoffs. Any sense of "open" structure is an utter farce - leadership has no time for you on a personal level (despite the facade of an 'open-door policy) meanwhile getting involved on a microscopic level on projects and not allowing the talent they have to shine. Pay is below average, no bonuses. Zero career progression/promotions, spare in-the-trench or if you're a friend or family of an owner. Massive nepotism. HR is utterly incompetent. Owners have explicitly said they don't read reviews and decide raises based on their opinion of you. Due to micromanagement, leadership causes massive delays in projects due to midnight hour decisions or pivoting. Company strategy is to do the same thing for the next 5+ years with little innovation. Executive producer holds all the power.
Other Employee Reviews
"Fantastic Company"
I worked at Obsidian Entertainment full-time for less than a year
Pros
Great company culture, good pay and great work-life balance.
Cons
There can be frequent layoffs.
"I had an unpleasant experience"
I worked at Obsidian Entertainment full-time for less than a year
Pros
Bagel Wednesday.... that’s about it
Cons
Management hardly understands the artist mindset. Lead artist are set in their ways and to good to listen. Zero attention to reviews of performance. I had one 1on1 the entire year I worked there. No path to growth based on performance. Feels like developing a game with no plan..
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