Epic Games Employee Reviews about "long hours"
84% would recommend to a friend
(19 total reviews)
86% approve of CEO
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Top Review Highlights by Sentiment
Excerpts from user reviews, not authored by Glassdoor
- "for employees (not contractors) great benefits" (in 59 reviews)
- "Great people enjoy working with everyone" (in 35 reviews)
- "good pay + quarterly bonus" (in 18 reviews)
- "Epic has a great culture and treats their contractors very well." (in 17 reviews)
- "I think one of the most reason is good salary" (in 13 reviews)
- "Senior leadership graded heavily on managing up versus doing their job." (in 13 reviews)
- "Long hours and can be stressful" (in 11 reviews)
- "Long Hours will be counter effective yo the work life balance" (in 9 reviews)
- "Upper management is great, while management on individual game teams can be chaotic and unorganized." (in 8 reviews)
- "Immoral managers, toxic environment, mobbing, run by incompetent high school dropouts." (in 4 reviews)
Ratings by Demographics
This rating reflects the overall rating of Epic Games and is not affected by filters.
Found 19 of over 454 reviews
Updated Dec 2, 2023
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Reviews about "long hours"Return to all Reviews
- 5.0Jan 4, 2023Comunity ManagerCurrent Employee, more than 1 year
It gives me a bit more confidence in my self and other people there are really nice people in the company and we all work as a team.
Just long hours but thats what you get with most jobs
- 1.0Jun 1, 2021Customer Service ManagerCurrent Employee, more than 1 yearCary, NC
Benefits Pay Time off Work culture Plenty of good skills learned
Sometimes long hours have to be worked
- 2.0Oct 13, 2021Software Tester/AnalystFormer Contractor, more than 3 yearsCary, NC
- Great place to work if you're a fulltime employee - The CEO is a good person - You're catered meals, or snacks when at HQ building. Other buildings have less amenities if you're a contract worker. - You can sometimes have a good team - You work with interesting new technologys that are constantly being developed - Chaos driven industry with quick moving parts, something new each day - The pay is alright depending on your position, and type of work you're doing - Some great people work here
- Horrible place to work if you're a contract employee - Contract employees are treated with a different level of respect than normal employees - Long hours depending if your department deems crunch is 'necessary'. - Leads and management will 'disappear' or take 'multiple days off' while the brunt of the work is left to the team - Lack of leadership leads to abusive behavior or bullying within teams - Lack of hiring people who are actually passionate about the game they're designing - Hiring outside leadership who make questionable design decisions. My personal experience with the company was mostly good when it came to the product being developed, but I'm not going to leave the bad out. There are some really great people who work at EPIC. There are also a lot of horrible, nasty people, who will stab you in the back given the opportunity. Most of the bad came from a toxic internal work environment. Too many unproductive meetings pulling leads away from their team when they should be 'leading'. If you're applying for an entry level QA position, be prepared to be used and abused. Producers and production assistants are so far removed from the development process to a point where they expect QA to have the work done with minimal effort to understand processes/horrible communication/last minute requests every single day. Leads are also very absent, taking multiple sick days, or just not coming into work at all etc. A lot of work gets shifted onto contract workers as they're trying to 'earn' a fulltime position. This leads to a snowball effect where some fulltime workers slack off as they aren't concerned about producing results to keep their job. If you start out as a contractor, expect a climb as hard as the game 'getting over it'. No notice of a contract ending early, multiple occasions where I'd come into work, and someone's equipment would be gone. Asking a lead for a one on one multiple times to express grievances only to have no response, or an excuse as to why they're busy. This happened with TWO different leads. Depending on the team you're with and how HR did hiring, you could have some great friends and co-workers! In my experience I delt with a huge workload due (STAFFING SHORTAGES OR HUGE STAFFING DELAYS)/ lack of leadership / slack co-workers who don't carry their weight. EPIC is also very political, leads will give the very limited fulltime positions to contract employees who may do great work but ultimately are toxic behind the scenes when they're not around. Epic is also quick to hire workers from different companies vs. looking internally to promote contractors to fulltime in my experience. More times than not, Analysts that are hired from other game companys have to get coached by more experienced internal QA to do their own job. Most of the time the analysts doesn't even know the thing they need to test or how to test it theirselves. QA is also treated like a necessary evil, where the company needs people to test but also limits QA in such a way that they don't personally know the Developers. If you're contract QA expect to see fulltime employees party while you work.3
- 4.0Oct 15, 2013Senior Engine ProgrammerCurrent EmployeeRaleigh, NC
Lots of passion and drive. Management is not afraid to take risks. Never get bored since there is always something cool to work on. Strong partnerships in the industry. Established and respected developer.
Teamwork suffers at times due to competitive culture. Work-life balance issues due to expected long hours.
- 5.0May 27, 2019Anonymous EmployeeCurrent Employee, more than 5 yearsCary, NC
* Base salary on par or higher than industry standard for roles but in an area with a significantly lower cost of living that most games studios are located. * Wonderful benefits/health care. Best I've seen in my career. Zero out of pocket for basic and most advanced health care. * Company shares in profits with quarterly bonuses. Many of these bonuses have exceed base salary per bonus and when that's not the case, you're still compensated quite well. * Driven and forward-loooking studio heads who want to keep pushing forward technology and the industry. Epic seems set up for long term success. * Haven't seen mass layoffs for full time employees since I've been here and there doesn't seem to be any threat of this at all. * Family friendly. Lots of families at the studio and Epic takes care of them with additional benefits and activities, which is a nice plus. I've seen Epic go above and beyond to take care of its employees/families on more than one occasion. * While work can be challenging and demanding I haven't personally had any pressure to work exceedingly long hours. The quality of my work (and managing my own time and delivering on time) is more important than how many hours I've spent in the office.
* The company tends to make quick decisions and quickly change course. This is a strength in a lot of ways, but also means things can be rather hectic and work can be demanding. "Demanding" can be personal pressure to perform or time. This kind of environment probably isn't for everyone (but the compensation seems worth it).16