Guerrilla Games Reviews | Glassdoor

Guerrilla Games Reviews

Updated May 7, 2017
16 reviews

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3.7
Star Star Star Star Star
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Guerrilla Games Mede-oprichter & algemeen directeur Hermen Hulst
Hermen Hulst
12 Ratings

16 Employee Reviews

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  1. Helpful (9)

    "An excellent company with some issues caused by growth pain"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Artist
    Current Employee - Artist
    Recommends
    Neutral Outlook
    Approves of CEO

    I have been working at Guerrilla Games full-time (More than 3 years)

    Pros

    Situated in one of the most "liveable" places on earth, Amsterdam. Surrounded by a sociable, liberal and relaxed culture where you can cycle to work, hang out in parks or nice bars and catch great live music at any day.

    You get to work on some really awesome projects with really talented people (seriously, there's almost nobody who work here which I didn't respect their talent).

    If you have a strong willpower you can convince them to do almost anything, or you can do things yourself, show how awesome it looks. And they would make it a part of them game.

    They are trying really hard to improve.

    Cons

    Guerrilla senior management is almost exclusively composed of the same people that started the company, back when "everyone was in on it". This is not necessarily a bad thing, but where the company has now come so many years later, it really is. They still believe they have flat hierarchy, which they absolutely does not have. In fact, it's unclear to me if they even know how the hierarchy is composed.

    This cause for many people massive pain and disgruntle. Example, you could be tasked to do work on something for weeks, taking full responsibility for it (while being a junior). Just to have your work cut before it's even been reviewed. Just because one person didn't agree with another and changed the design behind their back.

    Salary is also not very competitive, especially if you want to live in central Amsterdam, where apartment prices are very high unless you feel like sharing (think ~1100 euro/month rent).

    Advice to Management

    Bi-monthly reviews for all teams. Demand better quality work, more communication between all departments and employees. But expect the same thing in return and start rewarding and paying up for those employees willing to "pick up the ball". Guerrilla should depart from the idea of a flat hierarchy and start finding those people willing to fill in the blank spots.


  2. Helpful (1)

    "Great company to work for"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Amsterdam (Netherlands)
    Current Employee - Anonymous Employee in Amsterdam (Netherlands)
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Guerrilla Games full-time (More than 10 years)

    Pros

    Great company that values its employees

    Cons

    Dutch weather sucks, but it gets compensated by the city


  3. Helpful (3)

    "A definite game of two halves"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO

    I worked at Guerrilla Games full-time (More than 8 years)

    Pros

    Dont get me wrong, in some ways this is a great place to work - talented people, lots of tech and generally exciting games to work on. The offices *look* very impressive (however actual day to day experience may not live up to this). Team does regular activities together.

    Cons

    Crunch. And more crunch. Final decisions were often made very late on, which meant major changes in systems which should have been already laid down in stone, and no tolerance of this pushing out deadlines, so a lot of extra work is required in all disciplines. Things are VERY graphics lead, so this can sometimes lead to other areas, specifically gameplay being almost criminally overlooked. The tech which at first might seem impressive, can be overly complicated, and cost a lot of time to use, time which is not factored into schedules. Some of the underlying code systems are extremely old, and not particularly in a good state.
    Studio(s) can be extremely political, which is fine if you are 'in' with the right people, but will cause you issues if you are not. Although layoffs were not overly regular, there is a *lot* of churn of staff, at most levels.

    Advice to Management

    Decide on the game you are making earlier, don't just iterate everything and hope that out of it a good game will somehow fall. Gameplay design is important too, not just making everything look pretty. Burnt out staff are not happy staff, no matter how good the canteen is.


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  5. Helpful (4)

    "Good team"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Neutral Outlook
    No opinion of CEO

    Pros

    Nice people with lots of experience, frequent social gatherings and Friday night beer. Multicultural team and offices of located at the city center in an amazing place

    Cons

    Poor documentation and organization, lack of merit driven career scalability, nepotism, overtime prone when the scheduling is tight, lower then expected pay for cost of living


  6. "Environment Art Intern"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Art Intern
    Former Employee - Art Intern
    Recommends
    Neutral Outlook
    Approves of CEO

    Pros

    - lot of insights into various development teams and stages
    - great career outlook if you do well
    - flat hirarchy
    - input and ideas are appreciated

    Cons

    - intern salary is very low compared to living costs
    - no help with relocation or transport when moving from within the Netherlands


  7. "good place"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Guerrilla Games full-time

    Pros

    high end projects
    live in amsterdam
    good money for foreigners

    Cons

    big company so not very personal treatment

    Advice to Management

    direction should have a closer relation with workers


  8. "Great staff to work with at the moment, hard to assess the future though"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Amsterdam (Netherlands)
    Current Employee - Anonymous Employee in Amsterdam (Netherlands)
    Recommends
    Positive Outlook

    I have been working at Guerrilla Games full-time

    Pros

    Works on one of the hottest new IPs in game insustry. Great people to work with, possibility to grow (within company structure boundaries).

    Cons

    Management is fairly clueless about game at hands, if there's some long-term vision it is not being communicated to staff.

    Advice to Management

    Look hard at that one person who's holding the company back and act on it.


  9. Helpful (1)

    "Great People"

    Star Star Star Star Star
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    Pros

    Great People and Social Atmosphere, A lot of talent.

    Cons

    Lower budget compared to other AAA Companies


  10. Helpful (2)

    "Production focus, Amsterdam lifestyle"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Programmer
    Former Employee - Programmer
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Guerrilla Games full-time (More than 3 years)

    Pros

    Great place to be exposed to multiple disciplines in a highly productive environment. Tech focused on integrating latest techniques, adaptive to artist/designer feedback. Strong Scrum teamwork. Great place to get exposure to any interests you have. Great expat community, many foreign coworkers.

    Cons

    Being exposed to multiple disciplines can be challenging to manage time but this makes for strong work experience and management can advise on priorities.


  11. Helpful (10)

    "Good on the surface."

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    Pros

    Motivated, talented people.
    Technically ambitious culture and projects.
    Amsterdam is nice.
    Low pay, this is a advantage if you are a beginner because it means that many high profile people very often refuse the offers, leaving chances to beginners with very good potential.

    Cons

    Low pay.

    Big enough to give the illusion of opportunities for growth, but in reality, you are pretty much stuck with no other options in Holland.

    They do not trust their own employees for more responsibility, instead, they hire from outside, but that does not work out many times, because of the difficulty of integration, especially for jobs for partner/spouse, people end up leaving again.

    On the surface democratic, but when actually it comes down to it, everything is tightly controlled by a impenetrable small club.

    A lot of man-resources wasted because some people on the top are way too 'creative' and moody, chasing the latest they have seen in that or the other Hollywood production or AAA game.

    Art trumps design (and quite often also common sense), while seemingly not a big problem, this causes lots of invisible pain, disgruntlement, and games that are much worse than they could be.

    You will hear a lot about the success story and it's heroes, but that is a mistaken view, a lot of it was luck.

    Lots of sharks disguised like sheep.


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