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- English (9 reviews)
- Current Employee★★★★★Feb 15, 2022 - Graphic Designer in Houston, TXRecommendCEO ApprovalBusiness Outlook
Easy schedule and great benefits
Not many cons for working at kingsileContinue reading
- Current Employee, more than 1 year★★★★★Feb 3, 2014 - Associate Designer in Austin, TXRecommendCEO ApprovalBusiness Outlook
- If you are driven enough, there are a lot of opportunities to get where you want to go in this company. - Much of upper management is easy to talk to and get advice from. - People are friendly - Fun environment
- Unnecessary crunch time that is the product of poor time management on all levels, and the peons suffer for it. - Suggestions are listened to but rarely taken advantage of, even when the issue could have a large impact. - Lack of transparency on upper levelContinue reading
- Former Employee, more than 5 years★★★★★May 17, 2016 - Game Designer in Austin, TXRecommendCEO ApprovalBusiness Outlook
The people were amazing. Very little crunch. Good work/life balance. Creativity used to be king. But mostly the people are what made it a good place to work ... Excluding the execs.
Executives. The company is being run into the ground due to ego, hubris, and an inability to make decisions. They changed business models and left a profitable game out to dry while chasing dollar signs in the mobile market without any understanding of how that market worked. Good people got fed up and left or were let go because they didn't toe the company line. Yes Men were rewarded. Failure was rewarded. Pay was under industry standard and advancement next to impossible.Continue reading
- Former Contractor, more than 1 year★★★★★Jul 21, 2012 - Associate Designer in Austin, TXRecommendCEO ApprovalBusiness Outlook
-Mostly stable, privately owned company -A good place to get started in the game industry (especially if you're having trouble getting hired at other studios)
-Senior management has a hard time listening to lower level employees -Occasionally you will be put into mandatory crunch mode (whether your department actually needs to crunch or not)Continue reading
- Former Employee★★★★★Apr 3, 2016 - Game Designer in Austin, TXRecommendCEO ApprovalBusiness Outlook
Very easy work in environment that really had no necessary crunch. Low bar for what each department needs to contribute.
With their shift to only making mobile games, it is hard to see how this 200+ company can stay afloat for much longer. They also treat the departments like factory workers with very little way of moving up in the company.Continue reading
- Former Employee, more than 3 years★★★★★Feb 13, 2018 - Game Designer in Austin, TXRecommendCEO ApprovalBusiness Outlook
Lots of talent, very friendly work environment, decent work/life balance. There were some very fun employee days, although those started to become less frequent.
Not enough trust from management and ownership, employees not empowered to go above and beyond, limited advancement.Continue reading
- Current Employee, more than 5 years★★★★★Jul 28, 2019 - Associate Creative Designer II in Austin, TXRecommendCEO ApprovalBusiness Outlook
Great people. Great work life balance.
Too many cooks often spoils the pot.
- Current Employee, more than 1 year★★★★★Jan 6, 2016 - Associate Game Designer in Austin, TXRecommendCEO ApprovalBusiness Outlook
Very Stable, relaxed work environment., short crunches.
Very much an office job.
- Current Employee, more than 5 years★★★★★Aug 21, 2019 - Game DesignerRecommendCEO ApprovalBusiness Outlook
Talented people to work with, Creative team and of course a decent paycheck. They do have a flagship that is keeping the company alive and running on it's feet
- Management and CEO. Big ego. big big ego. They've killed their 2nd MMO named Pirate101 and neglected it completely after the project was nearly finished and moved right away to chase an unknown market they have no experience about just to chase $$$$$$. Completely greedy even after their 6 failed products. And not just that, They plan to release a couple more in the future. - Their flagship product (Wizard101) has been getting more focus only on the digital microtransactions and they're filling the in-game shop with useless offers, emotes and bundles to purchase to cover the fact that the game is declining in terms of fanbase and revenue/profit. - No straight direction at all. Someday they'll tell you it's time to work on a project, The other day they'll just go ahead and scrap it to work on an entirely different project. For example we were asked not too long to work on a new 5 levels expansion for Pirates then all of a sudden they've asked us to leave it entirely and just focus on making updates for the flagship game even though it was almost finished. - Thousands of unused assets for their 2nd MMO that'll likely never get to see the light. Completely unfortunate as you see hours of hard work from Art, Environment, Sounds and coding goes down the drains like that. - Management clearly doesn't listen to player feedback or even their employees. They want to do what THEY think is right.Continue reading