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The latest conversations about Tech
2 days ago
So I recently got an offer at Tiktok but I’m not actually interested in joining due to their poor WLB. TC is currently 30% higher than what I make. Can I share this with my manager and ask for a counter offer? Counter offer seems pretty common at our company, but they don’t necessarily match the bump exactly, which is fine. Is there a chance that he is taken aback that I’ve been interviewing during work time and kicks me out? Don’t want to take the risk of actually accepting Tiktok…
a day ago
Director of Marketing
So I wanted to share this... Was contacted by the General Manager for a very senior (new) role at another start-up and this was the experience..... week 1 - 30 minute call. week 2 - 45 minute call. week 3 - 1 hour prepared presentation of my marcom achievements. week 5 - 1.5 hour prepared MOCK 2024 marketing plan... quite extensive week 7 - 45 minute team meet week 7 - SORRY BUT EVEN THOUGH YOU CHECK ALL THE BOXES, WE ARE GOING ANOTHER ROUTE Is this the norm? beyond painful
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Top Review Highlights by Sentiment
Excerpts from user reviews, not authored by Glassdoor
- "Dev teams are made up of mostly good people that are passionate about making the best games possible" (in 15 reviews)
- "This is an extremely open and welcoming team compared to other AAA studios I have worked at in the past." (in 9 reviews)
- "The culture is awesome, everyone is very easy to talk to and work with." (in 6 reviews)
- "amazing and talented people" (in 4 reviews)
- "Good benefit to keep us happy, fed, and working." (in 4 reviews)
Ratings by Demographics
This rating reflects the overall rating of Sledgehammer Games and is not affected by filters.
- 5.0Jan 12, 2023Environment ArtistCurrent Employee, more than 1 year
Production is managed very well and overall I would say has a good working atmosphere
been here a little white, no cons yet :)
- 5.0Jan 1, 20233D Character ArtistCurrent Employee, more than 3 yearsFoster City, CA
Great people, and projects. Good culture despite pandemic. Artistic and challenging. Great for the resume... but why would I leave?
Do to the sensitivity of our projects there is a lack of transparence that could use some improvement. Feels a little isolating and stifles growth. Coworkers don't want to return to the office. Cost of living in the area is rough.
- 1.0Feb 2, 2022Anonymous EmployeeFormer Employee
-Seeing who makes it to the top of this studio does a great job of destroying any imposter syndrome you might have. If dudes like that can make it literally anyone with a pulse can. Its sad but liberating in a weird Idiocracy kind of way.
-Poor pay and benefits with 0 transparency -Contractors don't qualify for game bonuses and they make sure to not tell you, many had no idea they didn't qualify and counted on getting one to offset bay area COL -Very top heavy management and directors with little vision to offer outside of cringe boomer tastes. -Management doesn't actually produce or contribute anything. They just make whatever whim requests they can of devs below them who do the actual physical work so they have something to show at their next meeting to justify their bloated salaries and glass offices. -Complete embarrassing levels of opacity, you'll never know what is actually going on with the studio. Everyone speaks in LinkedIn-ese, you'll never for as long as you're there ever get a straight answer out of anyone. -Management typically hides their gross levels of incompetence behind 'sophisticated' bureaucracy. Its impossible to get the most basic, kindergarten level changes done. Changes that studio's with no where near their budget have already implemented. -You're not actually going to be creating anything, the process is very assembly line with as little creativity as possible. -Most in the higherup positions were the leftovers of Condrey and Shofield's exodus, they were promoted out of desperation not meritocracy which becomes really apparent the longer you stay.9
- 4.0Sep 21, 2022Sr. AssociateCurrent Employee, more than 1 yearFoster City, CA
The team is very friendly and welcoming There is a good work life balance. I have never been encouraged to crunch (as an engineer) in my 2 years working here Super efficient processes and lots of serious talent on the team
Activision policies seem to regularly inhibit leadership for improving basic quality of life for developers. Though there is a very inclusive culture, there isn't a lot of diversity
- 5.0Nov 27, 2022Senior Software EngineerFormer Employee, more than 8 yearsFoster City, CA
Friendly, care about employee, very nice work and fun environment
There is no free lunch
- 5.0Aug 24, 2022Associate Software EngineerCurrent Employee, more than 1 yearFoster City, CA
My manager and my teammates are incredibly supportive and eager to help fill in gaps of knowledge or lend some help with figuring things out.
WFH has been quite difficult in socializing, however company outings helps a lot to make things feel less lonely
- 1.0Sep 24, 2022EngineerFormer Employee, more than 5 years
Used to have some great engineering talent.
All the talent left, not just from engineering, but from other parts of development.1
- 1.0May 11, 2021Senior ArtistFormer Employee, more than 10 yearsFoster City, CA
While I was there I made a lot of great friends. Also made some good money during the glory days of cod.(which are now over)
This studio got run into the ground years ago by one of its co founders (whose initials are MC) It was a miserable place to work, but despite that, the talent in the studio was undeniable. Particularly at the Director level. Now of that talented crew of extremely seasoned veterans… one remains. Not sure why but he seems to be sticking with the ship till it goes down. All the real talent and leadership have moved on to other Bay Area studios.(SDS and 51st) what’s left now is seemingly people whose feet don’t come close to filling the empty shoes left behind. The contribution this studio makes to COD is small now… in fact nearly all the work we did on Cold War got flushed as the other COD studios took over. Add to that, it’s the most expensive studio that Activision owns. IMO it’s only a matter of time before it gets shut down if for only that reason… Same yourself from this place. Follow the real talent that once was here. All the great creatives went to SDS… all the great engineers went to 51st…. Choose your path wisely if you want to be happy or grow in your career.3
- 5.0May 24, 2022Associate ArtistCurrent Employee, more than 1 yearSanta Monica, CA
A small team of dedicated, hard-working artists Great direction/management Reasonable amount of workload Lots of potential for growth, and learning.
None that I can think of.
- 4.0Dec 4, 2021ArtistCurrent EmployeeFoster City, CA
Direct co-workers care a lot about quality and your well being as an employee. Overall, the team has great ideas and is passionate about creating work with a high quality bar that sells well. Studio heads are very passionate and sincere.
Poor communication between departments and scope creep management. Corporate still has final say on all decisions even if the dev studio knows better and often forces their choices onto it which can severely disrupt production and morale. It's difficult to climb the "corporate ladder" as Activision hands out promotions very slowly.3
Sledgehammer Games Reviews FAQs
Sledgehammer Games has an overall rating of 4.2 out of 5, based on over 108 reviews left anonymously by employees. 91% of employees would recommend working at Sledgehammer Games to a friend and 83% have a positive outlook for the business. This rating has been stable over the past 12 months.
91% of Sledgehammer Games employees would recommend working there to a friend based on Glassdoor reviews. Employees also rated Sledgehammer Games 3.7 out of 5 for work life balance, 4.4 for culture and values and 4.5 for career opportunities.