Zynga "upper management" Reviews | Glassdoor

Zynga Employee Reviews about "upper management"

Updated Jan 23, 2018

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3.7
72%
Recommend to a Friend
93%
Approve of CEO
Zynga CEO Frank Gibeau
Frank Gibeau
153 Ratings
Pros
  • "work life balance, free food, fun & friendly environment(in 106 reviews)

  • "Lots to learn, lots of great people to work with, very little politics, lots of perks(in 53 reviews)

Cons
  • "Since it's a gaming company there's literally no work life balance(in 62 reviews)

  • "Upper management is not good at picking the right games to develop(in 40 reviews)

More Pros and Cons

Reviews about "upper management"

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  1. "Stability and Opportunity at Zynga"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
     in Chicago, IL
    Recommends
    Positive Outlook

    I have been working at Zynga

    Pros

    Zynga is a solid place to work that takes good care of their employees. The benefits are absolutely amazing, including onsite meals and snacks, and as far as I can tell, the compensation is at or above related local industry. There are also great opportunities to learn from amazing talent at the company, collaborate and problem-solve with other game teams, take part in social groups and activities within Zynga, tap... into the various learning resources the corporation offers, and otherwise work on your own personal and professional growth. Additionally, Zynga.org offers charity matching and volunteer drives at least twice per year. Many studios organize really inspiring positive community efforts, such as working with local students.

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    Cons

    At times we work long hours, but it's something we're working on improving in our overall processes as a studio. Our upper management genuinely cares about everyone contributing to the game and no hard work goes unrewarded. Sometimes being a big corporation isn't a speed advantage in terms of the red tape processes. However, the pros outweigh the cons, in my opinion.

    Advice to Management

    Keep caring.

    Zynga2016-02-20
  2. "Good job"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Senior Software Engineer in San Francisco, CA
    Recommends
    Positive Outlook
    No opinion of CEO

    I worked at Zynga full-time for more than 3 years

    Pros

    Zynga pays well and has good benefits. There's a lot of very talented people there.

    Cons

    Frequently heavy hours. PM driven company (maybe a positive depending on your point of view). Upper management is not good at picking the right games to develop. Your game may be cancelled prior to launch.

    Advice to Management

    Enable employees across all levels of the company to participate in solving problems and being a part of the creative process.

    Zynga2018-01-24
  3. Helpful (3)

    "Save your soul, Just walk away."

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Sandwich Artist in San Francisco, CA
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    I worked at Zynga full-time for more than 3 years

    Pros

    -Free food. -Dog friendly. -Liked most of the people I worked with (except mgmt). -Great benefits -All the vacation you could ever ask for b/c no one cares.

    Cons

    If you're a student right of school this place might be great! That being said, for the most part, this place is terrible if you've been in the industry as an artist….at all, anywhere. Don't let the free food and adorable dogs cloud your perspective. Poor communication and management skills are probably the number one offender here. Oh, and don't forget the raging office politics. Forget being skilled at your job... title, everyone must be a Jedi at office politics to survive at this place. -Art Directors are all checked out, not creative, and theres a 90% chance they are not as talented/skilled as you. At some point you will probably be doing their job for them. Don’t expect to learn anything from them. Most of them just pander to upper management to make it look like they know what they are talking about and contributing to the project. They are often out of touch with what is appealing in art and design. They can be really picky over minor issues and have no clue/knowledge about the major issues. -Limited job growth for creatives. There are ZERO creative projects to work for at this company. They are only focusing on live games (casino games, bad looking ones at that) and only buying other companies to add genres to their portfolio. They have no interest in creating new IP, it scares the bejesus out of them. Even if they wanted new IP, they have proven that they are incapable of doing it, purely based on the number of projects they have canceled internally. They have had many beautiful projects, created by really talented artists, that have never seen the light of day b/c it was destroyed by incompetent management, designers and PM’s. It’s never about the art when a game dies. -That brings me to Project Managers, a.k.a Gods of Zynga. Forget every other job title on a game team. These are the people who actually design the games and dictate how they are made, whats made and when its made. A 25 year old kid, out of college who ‘loves’ games and can read a spread sheet will destroy your soul as an artist. If you’re lucky and can get on the good graces of a PM and pass your ideas off onto them, you might have a chance of getting a say into what you make, but beware, you won’t get the credit for it, or the bigger bonus. - Massive Attrition. People get a job here and realize what they have gotten themselves into and quit, if they can make it through the regular lay-offs. Everyone is aware that they could be laid off at any time and are often just working to try and not get laid off, making it hard to focus on your actual job and to enjoy it. When I left, you didn’t really have to worry about that as an artist though, there are not enough of them left at Zynga, only a handful. Bottom line as an artist here, you are a service. Nothing more, Nothing less.

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    Advice to Management

    -Stop under estimating the actual talent that works at this company. You fester frustration and the people with any kind of creativity and talent get angry and leave. -Quit leaving all the decisions to people who have no clue what 'fun' in a game is and who don't have a single creative bone in their body. -Stop 'fast following' games. You're still doing it after all these years. Grow a pair and make an actual new... game. You got the money.

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    Zynga2018-01-15
  4. "Great Work Environment and Opportunities"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Intern - Intern in Chicago, IL
    Recommends
    Neutral Outlook
    Approves of CEO

    I worked at Zynga for more than a year

    Pros

    Competitive pay, free food, great culture and environment.

    Cons

    Bad location for Chicago office, lots of turnover in upper management.

    Advice to Management

    Learn to streamline management a bit more effectively.

    Zynga2017-10-19
  5. "Smart People, Poor Management"

    StarStarStarStarStar
    Former Employee - Anonymous Employee 

    I worked at Zynga full-time for more than 3 years

    Pros

    Lots of growth and responsibility opportunities. Very smart people.

    Cons

    Failing upper management with bad strategy.

    Zynga2016-06-09
  6. "Great company benefits but not mature in business operations and planning"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Anonymous Employee 
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    I worked at Zynga full-time

    Pros

    Fast-paced environment. Very motivated co-workers. Great food for lunch/dinner and great benefits all around.

    Cons

    Planning was non-existent at Zynga. Lots of software rollouts done in a rush and then major bug fixes or rollback were needed. Very inexperienced engineers, product managers, and producers who are not strategic planners or good leaders. Studio GMs and upper management have big egos and do not know how to develop people. Everyone at Zynga just really need more leadership and project management training. I'm sad to... see Zynga not doing well but part of the culture was to rush to the market (or rush to judgement) without proper planning and testing.

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    Advice to Management

    Less emphasis on "being your own CEO" which encourages individual achievements at all cost. Hire more experienced people who are good team players and can help the entire team grow. More employee development focus so that younger employees can grow and more experience employees would want to stay.

    Zynga2016-05-24
  7. Helpful (2)

    "So Much Potential Wasted By Greedy Excec's and PM's"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Concept Artist in San Francisco, CA
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    I worked at Zynga

    Pros

    -Amazing amenities (while they lasted, since I left they've cut a few): x3 meals a day, stocked kitchens on all the floors, lots of activities on campus and off, and a freaking brew master on site!!! -Really talented artists and developers, with tons of diverse experiences to learn from -Good pay for artists -Great insurance and health benefits

    Cons

    -Focused solely on metrics and the thought that all will fall in line (art, fun, etc.) if the metrics and focus testing says so. -Absentee Exec staff, upper management were hands off with the teams, placing burdens on middle/lower management that they usually weren't skilled for. Until when things went wrong and blaming the Individual Contributors on their failures, or when things went right and patting... themselves on the backs with large bonus' for themselves only while ignoring the teams themselves for the hard work. -Art management is 25/75: A quarter of the art management team cares, mostly, about their teams and the projects the work on. The rest could care less. Some have open resentment for the art teams they manage and have no interest in games or gaming outside of their day job. These are a majority at the company, people managing creatives who make games, but have never owned a console or played any games outside of that one time they downloaded Candy Crush and played it on the train one. Really quite demoralizing. -Art Directors/Creative Directors are mostly checked out, could care less or are completely out of touch with their teams and or industry. With few exceptions, the art management, all the way to the top comes across misguided and aloof. Spending time focusing on ideas concepts that are either unclear in their benefits to the projects and teams, or outright pandering to upper management that is mandating tasks based off buzzwords they heard at some conference. -Limited job growth for creatives. The teams options have been narrowing down to casino/gambling games leaving less and less options for creatives to go to, once their game has been shut down or sunsetted to India. -Product Managers being told they are the designers and creators of the games, and given carte blanche in the say of how games are made. To watch 22 year olds straight out of college, getting paid 25,000-50,000 dollars more than you to interpret a spreadsheet and then tell you how to make games is quite demoralizing. Especially watching the consistent failure rate of that business model. When I left, they were only hiring more PMs and giving them more stake in the overall choices made for the games. -Massive Attrition. People coming and going and a constant and regular rate. And the layoffs are hugely demoralizing. Everyone is constantly aware that it could happen at any moment, and thus people are never able to relax and just work the best they can. They often working to just not get laid off.

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    Advice to Management

    Trust your teams. Stop throwing money at your problems. Give the talented programmers, developers, designers and artists more freedom to create something new and better. STOP giving Product Managers Carte Blanche in designing your games, or you'll never do better than the game you're copying. You have some of the most talented people working for you, and if you don't scare them away, you have all the ingredients... to make the next best thing. If only you weren't your worst enemy in that pursuit.

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    Zynga2016-05-31
  8. "Good spot"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Anonymous Employee 
    Doesn't Recommend
    Positive Outlook
    Disapproves of CEO

    I have been working at Zynga full-time for more than 3 years

    Pros

    Great people to work with. Great perks including free meals. It's a game company so the products you get to build are fun!

    Cons

    Lots of thrash. Upper management tends to micromanage causing a lot of the thrash. Corporate vision changes frequently.

    Advice to Management

    Empower game teams to be their own CEOs. Give them the freedom to take risks without having them change directions so frequently.

    Zynga2016-02-19
  9. Helpful (1)

    "Great Teams, thrash among upper management"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Software Engineer in San Francisco, CA
    Neutral Outlook
    No opinion of CEO

    I have been working at Zynga full-time for more than a year

    Pros

    Small teams where you can have a large impact, make video games for a living, your work reaches a large amount of people.

    Cons

    Lots of indecision among upper management which comes down as thrash to the different teams. Greenlight process for games is unclear, so its hard to tell how funding works.

    Advice to Management

    Have a consistent

    Zynga2016-02-15
  10. Helpful (3)

    "This ship has sunk."

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Anonymous Employee 
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I worked at Zynga full-time

    Pros

    Free food, gym, and other amenities. Compensation is relatively high to industry standards, but needs to be to make up for skyrocketing SF area housing fees.

    Cons

    Game teams are not afforded enough freedom to actually finish and release a product. Upper management will often derail games by making counter-productive demands on the game teams, demands that do not actually improve the intended product but instead randomize development cycles. PMs are treated as gods, and the word 'data' is thrown around a lot, but it doesn't mean anything in the end; management will steamroll... over any creative swells in the team and just do what they want to do, claiming that the data told them to do it regardless of sense or reason. Massive layoffs are regular fare, and game teams are filled with workers that fear for their alleged job security. Furthermore, executive staff members have the gall to think that lining the hallways with cheesy slogans and cutouts of ugly wide-eyed animals are ways to actually spur the working staff's excitement about being a part of the Zynga-branded culture, but these same executives are meanwhile deaf to the derision that these things actually create. Working at a clone factory is, not surprisingly, unfulfilling. All of the perks in the world won't make up for a bad working experience, and you'll be left seeing wasted potential and true disregard for quality or integrity.

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    Advice to Management

    Going public was a mistake, abandoning Facebook to pursue Mobile was a mistake. Please just do the world a favor and get out of games.

    Zynga2016-03-21
Found 40 reviews