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Top Review Highlights by Sentiment
Excerpts from user reviews, not authored by Glassdoor
- "The management is poor." (in 60 reviews)
- "Some managers have made unethical and immoral decisions in the expense of the employees" (in 33 reviews)
- "Bad upper management, Non deserving candidates are at higher position in company" (in 31 reviews)
- "lack of leadership and direction" (in 25 reviews)
- "Lots of layoffs" (in 21 reviews)
Ratings by Demographics
This rating reflects the overall rating of Zynga and is not affected by filters.
Reviews about "upper management"Return to all Reviews
- 2.0Feb 8, 2012Anonymous EmployeeFormer Employee
good games. great benefits - especially the food, good opportunities if you are willing to spend 100 hrs a week.
frequent change in directions, chaotic management, no work life balance and no regards for employees personal life. not even a thank you from upper management after the team crunched for several weeks and worked the holiday.6
- 4.0Feb 15, 2016Software EngineerCurrent Employee, more than 1 yearSan Francisco, CA
Small teams where you can have a large impact, make video games for a living, your work reaches a large amount of people.
Lots of indecision among upper management which comes down as thrash to the different teams. Greenlight process for games is unclear, so its hard to tell how funding works.1
- 4.0May 24, 2016Anonymous EmployeeFormer Employee
Fast-paced environment. Very motivated co-workers. Great food for lunch/dinner and great benefits all around.
Planning was non-existent at Zynga. Lots of software rollouts done in a rush and then major bug fixes or rollback were needed. Very inexperienced engineers, product managers, and producers who are not strategic planners or good leaders. Studio GMs and upper management have big egos and do not know how to develop people. Everyone at Zynga just really need more leadership and project management training. I'm sad to see Zynga not doing well but part of the culture was to rush to the market (or rush to judgement) without proper planning and testing.
- 2.0May 3, 2012Anonymous EmployeeFormer Employee
- Great benefits. Health, Dental, gym at work, fitness classes, etc. - Great perks. Free food, snacks, Blue Bottle coffee, Friday "Happy Hours," quarterly parties, free work android/iPhone - Awesome equipment to work with. Pretty much state-of-the-art anything you need. - "Anything goes" style work place. If you push hard enough for something you want, there's a decent chance you'll be able to achieve it. And they'll most likely reward you for it. - Perfect place for someone who is young, has few friends, no serious relationship, or children. - If you're a Product Manager, you'll love it here. This is a company built around product management. The more or less run the show, particularly on games that are already released. - If you're clever, you can hide beneath the radar, don't try too hard, and go home at a reasonable hour. You won't get any bonuses or "level-ups," but you may keep whatever life you have.
- Extremely chaotic. Very difficult at times to get into a 'groove' and just do great work in a comfortable environment. Even though this place is often looked at as a 'start up,' 4 years into their lifespan, it's time to grow up and nail down some serious production pipelines. - Due to its extreme chaos, working 12 hour days is going to happen. A LOT. And for what will, at times, feel like no reason. - Seriously poor upper and middle management. One's mileage may vary, but for the most part if you have to work super late, something went wrong with scheduling. And most scheduling hiccups will occur if someone in the executive staff decides to suddenly 'pivot' on something they've already committed to, and you have to scramble. The company uses it's perks (food, particularly) to smooth over sloppy scheduling, but that gets old after a while. Management has no interest in your personal well-being, and figures parties, free booze and food should make it all better. - Creative process is sorely lacking. Lots of talk about doing fresh and new ideas, but ultimately the proof is in the pudding: this company makes clones of themselves, and of other games. This makes the lack of pipeline even more frustrating, since the company basically makes the same games over and over again (when they're not buying other company's games, that is). One would think that efficiency would allow the company to create more content more quickly, but sadly there's no real interest in that. They just throw more people at the job. - There's something inherently sad and toxic about the work environment, that's hard to put your finger on. You can feel it when you walk into the office. People are powering through it, but ultimately the work will feel a bit 'soulless.' - If you're an artist who hopes to become a better one in the future, be prepared to deal with a whole lot of people with a whole lot of opinions and feedback (nitpicks) that are based in basically nothing. I don't know of anyone in the upper management that comes from a seriously art-based or creative background, so it feels strange to hear some fo their comments at times. If you aren't diligent outside of the workplace, your art will suffer. I've seen it happen, and it's sad. -If you're an engineer with any kind of above-average competence, be prepared to deal with what could be the worst thing about the company. The engineers have it worse than anyone else, and will pull the longest hours on average. Some of the tech is, from what I hear, sloppy, and a lot of times you'll be running around cleaning up someone else's mess. This is often caused by moving too quickly and not taking the time to make thoughtful tools that will benefit the team in the future. Depending on the kind of manager you get, you may be able to create a decent schedule and actually make something that is not only useful, but stable and well made, but that's tough to come by.20
- 5.0Feb 19, 2016Anonymous EmployeeCurrent EmployeeChicago, IL
Zynga is a solid place to work that takes good care of their employees. The benefits are absolutely amazing, including onsite meals and snacks, and as far as I can tell, the compensation is at or above related local industry. There are also great opportunities to learn from amazing talent at the company, collaborate and problem-solve with other game teams, take part in social groups and activities within Zynga, tap into the various learning resources the corporation offers, and otherwise work on your own personal and professional growth. Additionally, Zynga.org offers charity matching and volunteer drives at least twice per year. Many studios organize really inspiring positive community efforts, such as working with local students.
At times we work long hours, but it's something we're working on improving in our overall processes as a studio. Our upper management genuinely cares about everyone contributing to the game and no hard work goes unrewarded. Sometimes being a big corporation isn't a speed advantage in terms of the red tape processes. However, the pros outweigh the cons, in my opinion.
- 4.0Jul 23, 2014ProducerCurrent Employee, more than 1 yearSan Francisco, CA
Great benefits and everyone works as a team to get things done.
Upper management seems directionless and don't know how to create any new games except for FarmVille.1
- 2.0Mar 1, 2014DesignerCurrent Employee, more than 3 yearsSan Francisco, CA
Comp is on the higher end for gaming companies, but on the lower end relative to other public tech companies. There are some good folks remaining but they're all leaving like flies. It used to have good perks when I started, but they have gotten rid of a lot of them (no more massages, haircuts, they also laid off my trainer in December).
Lowest morale in all of SF and Silicon Valley right now. The last round of layoffs ended up cutting some of the best performers at Zynga (HR and C suite's decision-making abilities are questionable), leaving behind some cheaper but very mediocre performers. My studio has too many leads and too political to get anything done. All upper management cares about is pleasing the investors (not their players or employees). They haven't been able to ship a good mobile title organically, so they tap into their free cash flow and acquire other mobile gaming companies while cutting headcount. Great for the bottom line temporarily, but terrible in the long-run because some of the top performers are gone and you cannot make great games without them. They always claim there will not be more layoffs but a 18% layoffs occurred in May and an 15% layoffs occurred in late January. Do not believe anything upper management says anymore.1
- 1.0Jan 1, 2014Anonymous EmployeeCurrent Employee, more than 3 yearsBengaluru
The people you work with are mostly young and driven. Work from home option.
- HR and upper Management one of the worst I have ever experienced - Level ups and comp increase heavily depended on how well you cuddle up to HR or upper ManagementLevel ups and comp increase heavily depended on how well you cuddle up to HR or upper ManagementLevel ups and comp increase heavily depended on how well you cuddle up to HR or upper Management - frequent late nights and weekend work - no transparency for anything from Level ups to why certain Studios are preferred over others2
- 3.0Feb 18, 2016Anonymous EmployeeFormer Employee, more than 3 yearsSan Francisco, CA
Great network of people. Lots of opportunity to wear multiple hats. Fantastic benefits. Good resume builder.
Long hours churning on snap decisions that haven't been well thought-out. Poor upper management seems largely uninterested in the actual gaming industry. Unconsciously misogynistic culture.1