I applied online. I interviewed at Feral Interactive
Interview
1. online test
2. online interview
The test was in C. The problem is that even if you answer correctly they are not going to accept you. They dont mention what they want from your code in the beginning.
I applied online. The process took 2 weeks. I interviewed at Feral Interactive (Earlsfield, England)
Interview
Timed 90 minute bug finding test at home.
If you pass, then into the studio for:
2 Hour Test - Search for bugs in video game
2 Hour Test - Write a Performance Report
1 Hour Interview - with QA Manager
Finally, Interview with the CEO on culture etc
Small studio, for about 25-30 people on one floor. No concierge area to wait, so you can't arrive early. There is 1 toilet for everyone, which is in the same vicinity as the working area, so if someone takes a number two, and leaves the door open, you'll enjoy that.
It is the quietest office I've ever been to, roughly 10 words spoken between people working there, and I was there from 10-4pm... also hardly anyone went out for lunch, very weird atmosphere. You'd find more cheer in a graveyard.
I applied online. I interviewed at Feral Interactive (London, England)
Interview
3 step process, 1 coding challenge interview, 1 technical interview (discussing software development concepts) and a final talk with the CEO of the company which was more focused on discussing the work environment, culture, etc.
Interview questions [1]
Question 1
In the second interview, some of the questions revolved around OOP in Java, discussing differences from static and non static functions, different kinds of class accesses (private, public, protected), etc
MCQ then live coding round with questions on data structures, moving onto a personal interview with technical low level C++ questions and game maths questions involving vector maths and some questions on your personal project