Great place to grow fast and work with talented people - Android Developer Appetiser Apps Employee Review

4.0
Jun 10, 2025
Recommend
CEO approval
Business Outlook

Pros

🚀 Growth opportunities – The company promotes from within and gives you a chance to take on new responsibilities quickly. 👨‍💻 Remote flexibility – 100% remote setup with flexible hours helps maintain work-life balance. 🙌 Supportive leadership – Founders and managers are approachable, provide mentorship, and encourage feedback. 🧠 Challenging projects – You’ll work on real-world apps used by thousands, which pushes you to improve technically and creatively. 🌎 International team – Diverse and talented colleagues from all over the world.

Cons

🕒 Fast-paced environment – Not ideal if you’re looking for a 9-to-5 job; things move quickly and require initiative. 📋 Limited structure – Processes are still maturing in some areas as the company scales. 💵 Pay can be average – Compensation may not be top-tier depending on location, though offset by growth and flexibility.

Explore other reviews about Appetiser Apps

5.0
Jul 15, 2021
Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

What I like the most working in Appetiser is their flexible work hours, full remote setup, and good projects to work on. Working on good projects really boosted my experience as a developer. The team is also very open to each other and promotes consistent improvement to individuals. Our bosses are really open to feedbacks and suggestions from the team. Which is a very healthy relationship for a company.

Cons

If you're someone based in Philippines. We don't have some of what we have got used to such as 13th & 14th month pay and a mid-year bonus.

9
1.0
Jun 1, 2026
Recommend
CEO approval
Business Outlook

Pros

- Work from home - Variety of projects from different industries

Cons

Cons - Where to start. The place runs like a school, except the teachers are openly disappointed in you and the report card comes every quarter with a side of "shape up or ship out." - Standards get reset constantly, and if you can't hit a moving target while blindfolded, that's apparently a you problem. - Feedback is never about the work, it's about you as a person, which is a fun new genre of professional development. Senior designers won't lift a finger to help your craft but will find the energy to quietly campaign against it. Managers are lovely to your face and busy elsewhere. You will work in a silo so deep you could store grain in it. - Workload is genuinely unhinged: 8 to 12 clients a month, which is less "design role" and more "see how many plates one human can spin before HR gets involved." Targets are unrealistic, the environment is hostile, the salary is aggressively mid, and no gear is provided. - They've also pivoted from Australia-first to Bali-first, so brace for communication that feels less like collaboration and more like a slow-motion arm wrestle across time zones. - The crown jewel: they monitor keystrokes, mouse movement, and browsing on your personal laptop, which means your performance review doubles as a true-crime documentary about your Tuesday afternoons. And whether you score well or not is beside the point. If they want you gone, the review is just paperwork. Profit comfortably outranks wellbeing. Oh, and the CEO thinks reading more books will solve all of this. It will not.

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