Pros
- Good artists, designers and programmers in the trenches - The understand good story - The have a good understanding of RPGs, just not how to make a great AAA RPG (The Stick of Truth was 5+ years ago).
Cons
- Entrenched studio art director who doesn't want to further the look/tech at the studio, develop true pipelines for each of the art departments, or understands modern AAA studio art direction. - Highly political environment. - Art directors who don't listen. - A studio art director who is toxic. - Project art directors who cannot give clear direction. - Project art directors who only want to work with their friends. - No concept support of the actual levels for the artists to work from. - Complete chaos when it comes to when things need to be done or any coherent structure. - Entire parts of development left to the last minute - Tools constantly broken and ineffective - Development focusing on non-important functions and leaving important tasks to the last minute. -Bad Leadership from the top down. - Leads not understanding who work within standard workflows and blaming other departments when these problems creep up later. - Weak development and unrealistic budgets leave the end results falling short. - Lead who don't even want to be lead their teams. - Nepotism is real