Employee Review

  1. 1.0
    Former Employee, more than 3 years

    There is a lot that needs fixing at id Software.

    Apr 6, 2014 - Developer in Richardson, TX
    Recommend
    CEO Approval
    Business Outlook

    Pros

    Doom, Quake, Wolfenstein. I got into the game industry because of these games, and the amazing talent that created them. I came to id software because I wanted to learn from these developers. The pay is pretty decent, and they used to give bonuses before the current management issues.

    Cons

    None of the amazing talent that created id's iconic games are left - they've all fled the current management team. There are a few issues id software needs to work on to turn things around: The lack of professionalism: Expect lots of inappropriate jokes, comments and a generally unprofessional work environment. Our HR director quit recently over the many internal issues. The lack of opportunities: The Management has openly stated in team meetings that when they are looking to give raises and promotions, they care more about how they get along with the prospect, rather than skill, experience, or previous work done. The hiring practices: They've turned away good candidates in all departments because the leads have expressed a desire to hire only students or people they've worked with before. The broken technology: The entire tech team at id software has quit and moved to Occulus - they all left this past February all together on the same day to protest the managements treatment of people. The non-stop attrition: When all of the teams merged together to create the "new" Doom team 2 years ago, there was around 140+ developers to make the game. Now, there is only around 50. The non-stop attrition has gotten so bad, that they had to contract outside the company for the multiplayer portion of the game, and we have contractors doing a bulk of our art work. The non-stop reboots and changes of direction: Every 4 months or so, they tell us that the current direction is all wrong for doom, and will re-boot most, if not all, of the game. This means that for over 2 years of work, there is no game to show, beyond 1 or 2 blockout levels and numerous prototypes. The non-stop spin doctoring: Instead of meeting the issues head on and working for positive change, the people at id are awash in spin doctoring by the management.

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    15 people found this review helpful

Other Employee Reviews

  1. 5.0
    Current Employee

    Graphic designing

    Dec 16, 2020 - Anonymous Employee 
    Recommend
    CEO Approval
    Business Outlook

    Pros

    Kindness good nice healthy wonderful

    Cons

    Nothing action media managment health

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    2 people found this review helpful
  2. 5.0
    Current Employee, less than 1 year

    id is back!!

    Sep 11, 2014 - 3D Artist in Richardson, TX
    Recommend
    CEO Approval
    Business Outlook

    Pros

    I know id had difficult time recently, however I can say that all the negativity is gone now. All we care about now is making Doom with positive energy and moving forward. Managers and directors are really trying hard to make the company better than ever, and treat and educate the employees, so it's really a good place for artists to be grow. They don't just tell what to do, instead they ask individual opinion. Artist team is very open minded with great leadership by art director and leads. They care about making a great game with their passions and dedications everyday. New HR is just awesome. She cares and treat other coworker as family or friends. I know that most of talents didn't want to come to id before because of bad reviews or rumors recently, but it's in changing state now, and we are eager to find passionate and talented developers to make Doom.

    Cons

    It takes freaking long time to request and get anything like software or equipment.

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    4 people found this review helpful

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