The process took 4 weeks. I interviewed at Unity (Montreal, QC) in Oct 2019
Interview
Screening call, then two video calls (non-technical and technical), lasting about an hour each.
The second round was a morning on-site for interviews, lunch with the team & a tour of their offices.
Stages were around a week apart with feedback during the first round.
Interview questions [1]
Question 1
Technical questions were typical of most game studio interviews I've had for generalist positions - broad discussion of rendering, linear algebra, networking, performance etc., going into depth where possible.
I applied through a recruiter. I interviewed at Unity (Copenhagen, Capital Region)
Interview
Did 2 stages. First and very pleasant with the recruiter, second with the tech manager. They changed the manager from DK to US team in the middle of the process and it was confusing. I had to do round 2 twice
Interview questions [1]
Question 1
Describe an issue you had to solve and what approach did you take
Ask the project you did. Basically focus on what you did
Ask you how you help other people. You manner.
With shared screen code interview.
That is all what I can say.
Interview process typically includes application screening, initial HR call, technical or skill assessments, one or more interviews with managers or panels, and final evaluation leading to offer or rejection decision.