Work/life balance comes with a high professional cost and a low compensation - Anonymous employee Schell Games Employee Review

2.0
Mar 13, 2019
Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

- Work schedule is flexible and everyone understands when life happens. Work/life balance is great. - Time off package is 20 day vacation 10 day sick. - Matching 401k - Development time off (conferences and whatnot) are allowed as PTO if approved by manager. - Management is all in the building so access to them in trivial.

Cons

- Compensation is definitely poor and not comparable among disciplines. Artists have it the worst. - Raises are a joke. They don't event match inflation. The trade-off of "stability" wears off fast when your value as a professional decreases the longer you stay. - Promotions don't come with a raise. Only more responsibility. - There's not a lot of room to grow professionally. Even though you will be given a lot of responsibilities, it is most certainly because things have to be done fast and cheap. After a few projects it is evident that it is all a lot of the same and it quickly feels like skill stagnation. - The group of people that have been working there the longest are also personal friends of Jesse and management. This means they have a high level of protection and are untouchable. They can do anything and the problem is always someone else. Having this group of people in leadership positions makes for toxic team environments. - There's a weird culture that everyone should be happy and be friends all the time because "games are fun" Anyone not drinking from that Kool-Aid gets labeled as difficult to work with.

Explore other reviews about Schell Games

5.0
Jun 25, 2024
Recommend
CEO approval
Business Outlook

Pros

Great culture among the teams and projects

Cons

So many mini projects at a time

4.0
Nov 27, 2024
Recommend
CEO approval
Business Outlook

Pros

Rather open and easy to work for as a company.

Cons

Senior leadership has growing issues of how to keep senior talent and how to handle the studio as it has grown. Prioritizes about what to make and what projects are important are very rushed right now.

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