The hiring process at Kodable takes an average of 9 days when considering 15 user submitted interviews across all job titles. To compare, the average duration of hiring at similar companies like BlackRock, Inc. is 14 days, Fabricated Software, Inc. is 2 days, and Apple Inc. is 21 days. Candidates applying for Software Engineer had the quickest hiring process (on average 1 day), whereas Designer roles had the slowest hiring process (on average 21 days).
Video call with co-founder. Standard interview questions. Said they would follow-up but they never did and they also never responded to my follow-up email after discussing a 2nd interview with me.
A pretty neutral experience. I was asked two questions: tell me about yourself and why ed-tech. I thought the latter question was way too broad. I was also pressed for a specific number for salary, which I thought was wholly unprofessional, not even a range, which was given, but a specific number. Not okay. Also, no follow-up to indicate movement to next steps or not. I ended up accepting a different offer.
I applied through an employee referral. The process took 2 weeks. I interviewed at Kodable (San Diego, CA) in Apr 2024
Interview
This was by far the most efficient and well-organized interview process I had during the Great Gaming Recession of 2024, so accepting my offer was a no-brainer.
My interview loop was: the chief of staff, the CEO/founder, the current project manager, and the heads of marketing/art.
There were only 4 stages including the screener, and each featured pretty standard questions around knowledge of my craft and my personality.
My interview with the CEO ended up being very conversational and we had a great rapport. We ended up just talking shop about gaming and the opportunities in the education space, which I am not as familiar with. He had a solid vision and a lot of market knowledge, which gave me a lot of faith in their direction and ability to weather the current economic climate.
Interview questions [2]
Question 1
Can you walk me through your experience as a game producer and/or in project management? What specific projects have you overseen, and what were your responsibilities in each?
How do you approach project planning and successful execution? Can you provide an example of a successful project you managed from conception to completion and how you structured the project?