Mission Build the virtual worlds revolutionising the real one.
If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
Description Improbable was founded in 2012 by Herman Narula and Rob Whitehead. As Cambridge University computer science graduate students, they shared a love of games and an ambition to make bigger, better multiplayer worlds than were technologically possible.
Today, we’re headquartered in London and have employees around the world. We’ve received over $600m in funding from some of the most reputable investors in the world, including the SoftBank Vision Fund, Andreessen Horowitz, Horizons Ventures and NetEase.
Many of the people at Improbable have credits on some of the most successful video games in history. Others have come from a range of high-tech industries outside of game development. This breadth of talent means we’re able to bring the widest possible range of capabilities to bear on the most difficult problems that multiplayer developers face.
Improbable has an employee rating of 3.3 out of 5 stars, based on 215 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Improbable employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).
To get a job at Improbable, browse currently open positions and apply for a job near you. Once you get a positive response, make sure to find out about the interview process at Improbable and prepare for tough questions.
Overall, 46% of employees would recommend working at Improbable to a friend. This is based on 218 anonymously submitted reviews on Glassdoor.
55% of job seekers rate their interview experience at Improbable as positive. Candidates give an average difficulty score of 3.3 out of 5 (where 5 is the highest level of difficulty) for their job interview at Improbable.