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      BioWare

      Part of Electronic Arts

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      Front-End Web Developer Interview

      Jul 25, 2014
      Anonymous Interview Candidate
      Austin, TX
      No offer
      Neutral experience
      Difficult interview

      Application

      I applied through a recruiter. The process took 3 weeks. I interviewed at BioWare (Austin, TX) in May 2014

      Interview

      Had a recruiter as a buffer and sped up the process. I had a phone interview, a practical test, and an panel interview. During the phone interview they asked some good questions about why I want to work there and what plugins I used, what kind of sites I built, and which CMS's. I asked them what they liked about Bioware and told them about the limits of my abilities at the moment specifically that I might not know enough Javascript since I came from an art background and know CSS more than my basic js skills. I spoke to the recruiter about my concern and we decided it might be best to do a practical test to find out what I know and compare it. It was all CSS coding of a PSD- No javascript- so I felt like this was the majority of what I'd be expected to know. I did the test during part of my vacation and put a lot of time into making it impressive and they invited me in for an interview. During the in-person interview it was two rounds of three people interviewing me- first with the bosses and then with the coworkers. The bosses interviewed me and of course asked why I want to work there and had a conversation about work ethic/habits, that kind of thing after giving me their speech about their goals which of course they want to be the best at what they do. I felt like the conversation meandered too quickly to my current work situation which is dysfunctional, and felt like they focused on that unnecessarily and might have placed some blame on me for not solving issues that are to put it crudely- above my pay grade. They didn't understand that it's the reason I'm looking and leaving. I retorted to ask how long people work there, why the last professional left, and what he's doing now. All this to soften the question of "what can I hope to accomplish here?" which I never got to ask. They confirmed my general philosophy that people usually work a job under a handful of years until they accomplish their goals and either outgrow the responsibilities or salary of their current position. The last guy worked there under two years and now has his own website and works for himself, and I got the impression it was blasphemy that he left and they were either disgruntled or too self absorbed to see that the same reason that they hired him was probably the same reason he left- he wanted more, he was an achiever, he wanted to succeed. I never bothered to ask what I could accomplish, I think they got the impression of what I wanted to ask and gave a dismissive "It's all about how much you want to accomplish", which clearly doesn't apply here since they are only responsible for one website and only one of Bioware's games. The next round was with coworkers asking more technical questions of course to find out how I would solve a problem and asked me to write out code on a whiteboard. It was good fun and a really obscure way to solve a problem that you would have to, but it showed that yes they did want to do great things there. Unfortunately it didn't sound like that would happen and in fact the guy interviewing me left the company at one point because his goals for the last website fell short. This is the kind of theme that seemed to resonate each round of interviews. While I'm sure they wanted to be the best, their track record was essentially that of mediocrity. It was clear in the interview that they were in fact looking for someone with a good understanding of javascript and for that reason I got the impression that they didn't want to take the time to find a javascript test or tailor the practical test for what they actually wanted to know about me. I spent a lot of time researching them, the people that interviewed me, looking at their sites, and watching videos of gameplay to prepare for their interview and I think they may have just trusted a process and not put nearly enough time into researching me or asking me the right questions during the phone screening or practical test, but it was still good to have the interview to gauge my skills.

      Interview questions [1]

      Question 1

      Why BioWare?
      1 Answer
      1

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