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      Unity3D Dev Interview

      Aug 24, 2016
      Anonymous employee
      Kyiv, Kyiv
      Accepted offer
      Neutral experience
      Easy interview

      Application

      I applied in-person. The process took 5 days. I interviewed at Digicode (Kyiv, Kyiv) in Jun 2015

      Interview

      It was a mixed bag. HR people are always nice, but techies... Well, at first there where two dudes that were not Unity3D devs, so they had a night of googling to find out which questions to ask. That wasn't at all bad, actually. They were nice and I had a good time. Then another dude came. He was (and is) senior C# developer with a huge ego and really looked down on me, so that was unpleasant. He asked a bunch of tricky question, particularly about bearded OOP theory. I didn't had any troubles with the questions themselves, apart from being obscure and not really telling about my performance, but the attitude... I really wanted to take a shower afterwards, lets put it that way.

      Interview questions [4]

      Question 1

      What is a sliced sprite?
      Answer question

      Question 2

      What are the principal of Unity's GC?
      1 Answer

      Question 3

      What is the Barbara Liskov substitution principle?
      Answer question

      Question 4

      Standard stuff about base classes vs interfaces etc.
      Answer question

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