I applied online. The process took 2 weeks. I interviewed at Meta (New York, NY) in Mar 2013
Interview
Had an HR phone call that was mostly basic questions about previous experience, and why I feel I would be a good fit at Facebook. At the end of the call, we set up an on-site technical interview. Had to postpone it a while, but they were very helpful with rescheduling whenever was convenient for me. The technical interview went well, getting a tour of the facility before sitting down with an engineer. The interview lasted around an hour. I was asked a question about checking for palindromes, and a question about graph traversal. Ran into some trouble with the graph traversal, which I eventually described to the interviewer correctly, but didn't have enough time to write it on the whiteboard. I think that's the reason I was told to get more experience and reapply in a few months.
The technical round hit me with a classic array manipulation problem: moving zeroes to the end without disrupting the order of non-zero elements. As I tackled it, I felt a wave of familiarity wash over me; I had just practiced a similar challenge on PracHub. The rest of the interview followed a straightforward path, with some easy behavioral questions sprinkled in. Overall, it felt very easy, but I wasn’t quite the right fit for what they needed, so I didn’t receive an offer.
Interview questions [1]
Question 1
Move zeroes in an array to the end while keeping non-zero element order, in place
1 leetcode med, 1 leetcode hard. make sure you know your DSA and leetcode questions. I wasn't able to get an offer bc i didnt complete the second question. Got a reply 2 days later saying they would move on
I applied online. I interviewed at Meta (Menlo Park, CA)
Interview
It's honestly striaght from leetcode tagged
There are no surprises if you do tagged you would be good and do well.
System design is much harder. Would recommend using hello interview.
Interview questions [1]
Question 1
Design Twitter and consider if it was suddenly an extremely low latency env