Graphics Engineer applicants have rated the interview process at Unity with 3.5 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 50% positive. To compare, the company-average is 74.2% positive. This is according to Glassdoor user ratings.
Common stages of the interview process at Unity as a Graphics Engineer according to 2 Glassdoor interviews include:
Skills test: 50%
Phone interview: 50%
Here are the most commonly searched roles for interview reports -
Go through the personal experience, particularly about one kind of graphics api compiler, I don’t understand why Glassdoor ask me to fill something every time I’m angry. First coffee chat then lead interview, then panel interview
The interview process consisted of 4-steps: Recruiter -> Manager -> Coding Test(at Home) -> 3 Team Members (Technical, Behaviour, Technical) I reccomend that remind your technical knowlage before interview. The entire process took about 2 weeks. But it takes about 10 days that I get offer letter after all interview.
Interview questions [1]
Question 1
- Knowledge of area of expertise. (about shader, gpu, some graphics technic) - Typical behaviour question.
I applied through college or university. The process took 5 days. I interviewed at Unity (Brussels) in Nov 2020
Interview
I initially found the offer on my school's internship platform. I sent an email to the indicated email and we eventually set up a few phone calls to talk about the position itself.
This lead to an interview with programming questions I needed to answer in about an hour.
After that, I had a final interview where we talked more about Unity and myself.
Following this, I was accepted. The entire process was extremely quick and smooth.