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New World Interactive

Acquired by Saber Interactive

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New World Interactive Snapshot

5.0
based on 3 ratings

100% would recommend to a friend

Mission We foster an inspiring work environment that nurtures individual and collective creativity, encourages people to become the best version of themselves, and supports both personal and professional development. Through the power of teamwork and our shared context of joy, fun, and passion for gaming, for life, and our company, we create extraordinary gaming experiences.
Description New World Interactive, the award-winning developer of the multi-million selling Insurgency video game franchise, announces the opening of a new development studio New World East in Montréal, Canada. The move comes in anticipation of sustained company growth after the acquisition by the Embracer Group operating under the Saber Interactive umbrella and the upcoming console launch of Insurgency: Sandstorm slated for early 2021.

New World Interactive was originally founded in 2010, with humble beginnings as a small ambitious team. Its core members were heavily involved in a series of successful total conversion mods, including Insurgency: Modern Infantry Combat and Red Orchestra. The team was inexperienced with developing commercial games but found themselves greatly inspired and motivated by the successes of other mod-turned-games of the time.

The launch of Insurgency in January of 2014 was the culmination of these efforts. The game, true to its name, defied what many people considered to be standard for first-person shooter games. The interface did away with on-screen crosshairs and other less-than-critical elements in favor of immersion, and the experience revolved around objectives that required coordination between players. Insurgency was one of the top selling and most highly played games on Steam in 2014. Today, Insurgency has sold over 6 million units and has a 90% rating on Steam, and you can also find thousands of people playing at any given moment.

With Insurgency’s success, the young company was propelled into a period of growth. Between 2014 and 2017 the team grew from 18 developers located all around the world into a team double the size with a studio where the core team worked. During this period NWI developed free content for the Insurgency community while also experimenting with new projects. Day of Infamy was one of the projects that emerged during this time, taking Insurgency’s gameplay and bringing it to World War II. The other project would eventually become what is now Insurgency: Sandstorm, the Unreal Engine 4 based sequel.

As a company, NWI is committed to a great business culture through fostering an inclusive workplace, welcoming and valuing the diversity of our team members. We support work-life balance, exceptional team member benefits, a collaborative work environment, opportunities for professional growth, and fun team activities. Being a best-in-class game development studio is ingrained in our mindset and our team members enjoy, what we believe to be, the best working environment in the industry.

Life at New World Interactive

Glassdoor gives you an inside look at what it's like to work at New World Interactive, including salaries, reviews, office photos, and more. This is the New World Interactive company profile. All content is posted anonymously by employees working at New World Interactive.