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      Kolibri Games

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      Software Developer Interview

      Sep 30, 2020
      Anonymous employee
      Paris

      Other Software Developer Interview Reviews for Kolibri Games

      Developer Interview

      Jul 15, 2019
      Anonymous employee
      Berlin
      Accepted offer
      Positive experience
      Accepted offer
      Positive experience
      Easy interview

      Application

      I applied online. The process took 2 weeks. I interviewed at Kolibri Games (Paris) in Sep 2019

      Interview

      It took 2 weeks including the HR interview and the tech interview. The they asked me about jow did i apply for the offer and what do i know about the company. They asked me general questions about my chosen field i worked i worked for

      Interview questions [1]

      Question 1

      Describe your previous experience and your skills brievly
      1 Answer
      Average interview

      Application

      I applied online. The process took 2 weeks. I interviewed at Kolibri Games (Berlin) in Jun 2019

      Interview

      Shortly after I applied using the online form I got a reply with a link to an online programming test which took about two hours. After that I got the message that I would get feedback within seven days. After day four I got invited to two 1on1 interviews. One day after these interviews I got the offer for two trial work days. After those, the next day I got the job offer.

      Interview questions [1]

      Question 1

      Was I familiar with the observer pattern.
      1 Answer
      2

      Developer Interview

      Jan 29, 2019
      Anonymous Interview Candidate
      Berlin
      No offer
      Negative experience
      Easy interview

      Application

      I applied online. The process took 2 months. I interviewed at Kolibri Games (Berlin) in Mar 2018

      Interview

      Unity test: Reimplement Idle Miner Tycoon (takes a lot of time, no respect for your time from the beginning) Some interviews with leads and bosses and HR people, just the general personality questions and going through your CV etc. Then I got invited to their office, which is where things went wrong. Even though I tried to collaborate with the team members as much as I could, and took their feedback into account, they apparently did not like my team work. They had nothing bad to say about my code, I did not receive a single negative feedback for the actual, functional and well written code I wrote for the test. At some point they showed a big initialization function that's like 1000 lines long. They said what I thought of it. I said it's okay, it's just initializing all the dependency injection MVC stuff. Their codebase is horrendously over-engineered (like most codebases that use dependency injection), and they think it's amazing. Part of my rejection was because of this answer, as I apparently should have said that this function is unacceptable. It has nothing to do with the function. Their architecture is unacceptable. Any codebase that requires 9 different objects for any piece of UI is unacceptable. If you like this kind of architecture, then, the long init function is what you have to live with. I honestly think they cannot think it through. At the end, the job itself is easy, and the code you have to write is easy. Even a junior could do it. But they are rejecting people based on very stupid reasons like the ones I mentioned. It's really easy to make an idle game. They just think they are doing something smarter by over-engineering their codebase, and even they themselves don't like what they have to live with. But they are not looking for root cause, they try to solve over-engineering by more over-engineering. Which is the kind of programmer that I despise the most.

      Interview questions [1]

      Question 1

      Implement Idle Miner Tycoon
      Answer question
      6