Onsite. Before onsite, 1 introductory call, 1 cultural call, 2 tech call.
70%of time on culture fit and none tech questions. 30% on technical. Technical are fairly simple/straightforward. No algorithms. Only software design concepts.
Culture questions are ridden with seemingly friendly and simple answers but are traps. If you not careful with even a word in cultural it can be used against you. Be smart about it. They are looking for specific answers. Completely understand considering this is not a Google or tech focused software company.
Slow and tedious. You have to wait 2-4weeks for each stages of interview that only takes 1hour. And I'm not sure if there's like 4-6 stages total or something. So you are in this dragged out nerve wrecking anticipation the entire time. And each time u have to somehow get the time off to do this interview. It seems to be a great company but they don't respect the interviewee's time.
Interview questions [1]
Question 1
Includes basic stuff like how does browser work to how does game networking work etc. a broad range of questions related to games development.
Very detailed and focused on craft, skills and quite a lot of case based questions aimed at understanding how my previous experience lines up with Riots values and expected behaviors.
Interview questions [1]
Question 1
Apart from my craft skills, about my value alignment
The first round was an intense behavioral with the Senior Engineering Manager. Next round was a take home assessment, and then a follow up interview to discuss the assessment. The follow up only did about 15 minutes about the assessment, and then it was 40 minutes of technical theory questions.