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Bohemia Interactive

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Bohemia Interactive Snapshot

3.2
based on 129 ratings

52% would recommend to a friend

avatar

Marek Španěl

47% approve of CEO

Mission Bohemia Interactive prides themselves on open communication with players. The company laid out road maps in an effort to offer details on some of their post-release content, such as in the case of ARMA 3 and DayZ. The company also sometimes let players to help out with game design process. It invited players to the Czech studio to help with the design of the first Operation Flashpoint, and released several titles via early access, a way in which early build of a game is released for the community to test and play. Many of Bohemia Interactive games are moddable, a focus since the release of the ARMA: Armed Assault. The company awarded players who create user-generated content with their games in 2009 during the BIS Community Awards and announced a modding competition called "Make ARMA Not War", in which modders must create mods that shift ARMA's focus from war into anything else. Bohemia Interactive also took a stance against pirating with their DEGRADE technology, which would automatically create technical issues to pirated copies. For instance, in Take On Helicopters, pirated copies' visuals would be extremely blurry, whereas copies bought legitimately would not suffer from the same issue.

Bohemia Interactive creates rich and meaningful gaming experiences based on various topics of fascination. By opening up our games to users, we provide platforms for people to explore - to create - to connect. Bohemia is based on three key principles: Curiosity, Creativity and Community.

Curiosity: Curiosity fuels the development of our games. It’s what drives us to explore shared topics of interest, and develop a rich experience for those who seek to discover something new.

Creativity: The power of imagination is one of our greatest virtues. This is reflected by the amount of freedom in our games, and entrenched in the way we conduct business. Whether they are employees or players, we encourage people to find alternative ways to play, dream up new ideas, and push the boundaries of what we can do.

Community: We believe our community brings an invaluable level of depth to the experience of our games. By involving people in the development process, providing a platform to interact, and sharing the knowledge and tools to create, we seek to establish a meaningful relationship with and between players.

Bohemia Interactive also has a close relationship with International Committee of the Red Cross, in which we partnered together for a special award named Health Care in Danger Special Award at the Make Arma Not War competition, and Bohemia also promised to follow some of Red Cross' suggestions on how video games should handle war crimes.
Description Our story began with our first game, Arma: Cold War Assault released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.

Life at Bohemia Interactive

Glassdoor gives you an inside look at what it's like to work at Bohemia Interactive, including salaries, reviews, office photos, and more. This is the Bohemia Interactive company profile. All content is posted anonymously by employees working at Bohemia Interactive.