Wonderfully Talented Team! - Senior Vfx Artist Riot Games Employee Review

4.0
Jan 22, 2024
Recommend
CEO approval
Business Outlook

Pros

As an artist, the potential for personal growth is enormous. I learned so much while I was there. They really encourage community and openness. The team is a collaborative force of nature, and everyone brings their best to the table. The projects are always fun and exciting to work on, and the whole team works hard to make the best result possible for the players. A lot of love goes into the process and it shows. Riot has a lot of amenities, and hosts tons of events for its employees to boost morale and bring everyone together in really delightful ways!

Cons

It can be very demanding at times. As a live service game company, there's a never-ending push to make content, and make it better and more efficient than the last time. However, the hardest part is living in Los Angeles, which might not sound bad, but between the traffic and high cost of living, it creates a very stressful environment to keep up. There's also a bit of a class divide type situation, where some employees earn high enough salaries to make up for the high cost of living, while others barely manage to get by. As a corporation, Riot has a history of those issues falling on deaf ears, making it even more stressful.

Explore other reviews about Riot Games

5.0
May 21, 2026
Recommend
CEO approval
Business Outlook

Pros

Passionate co-workers who are all hyper talented, amazing fringe benefits, work/life balance, dedicated managers to help you with your career, and passionate players to serve.

Cons

Egos are rewarded you have to be really good at self promotion, the company is so big that you can feel lost if you don't invest in networking often, layoffs happen at Riot now

4.0
Jun 1, 2026
Recommend
CEO approval
Business Outlook

Pros

Player focus, some of the coolest games on the planet, Riot does a great job of creating an environment where people can succeed and thrive

Cons

Crunch is on the rise, fiscal discipline on exploration is still too loose, lots of layers of management

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