A ship in distress - Anonymous employee Splash Damage Employee Review

1.0
Jun 19, 2019
Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

People are friendly and try their best. There is a potential for junior developers to learn a lot.

Cons

Senior leadership is willfully blind and deaf to the realities on the floor. The company has spent years desperately chasing the next work for hire contract and constantly shuffling people between projects. As a result teams never have a chance to develop a working rhythm and familiarity. Senior Production skills are in short supply, projects are wildly over-promised and underfunded on pitch, then people without the experience are expected to manage projects that lack the time, money and manpower, leading to extreme stress for the teams tasked with following through. More projects are cancelled then are finished. Resources are always scarce and scapegoating is common. Most of the finance and HR teams have left, along with the founding CEO and scores of experienced staff across the company. And then there is the matter of salaries. Staff are considerably underpaid, and management is unwilling to have honest conversations with staff. Annual raises rarely amount to more that cost of living increases. The profit sharing program is all but pointless in a company that doesn't finish games.

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Splash Damage Response
6y
We appreciate you taking the time to leave us your detailed feedback. As a studio, we are very selective about the partners that we work with. This has meant we%E2%80%99ve had the privilege of working on some of gaming%E2%80%99s most beloved franchises over the years, including seminal games such as Gears of War and Halo. Crafting titles of this magnitude requires us to be flexible to meet the needs of the projects, and this does mean that we need to reallocate staff from time to time. We are very careful to work with those developers affected to ensure that they are happy with any internal moves and support them when joining new development teams. We see our internal mobility as a strength rather than a weakness: allowing developers the freedom and opportunity to work across numerous AAA titles in their careers with us. We have taken onboard internal feedback in regards to production staffing, and have actively engaged in a major hiring programme to bolster our options in this area. As such, we have hired numerous highly experienced production professionals in the last six months, who are now working with the teams towards our common goal of making amazing games for our legions of fans. In regards to our salaries, we review these on a regular basis, with numerous external sources and market research taken into account to ensure that we are competitive across the board. We%E2%80%99re sorry that your experience with Splash didn%E2%80%99t resonate with you as you had hoped, and we do wish you the very best in your future career.

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