I applied online. The process took 3 weeks. I interviewed at Electronic Arts (Vancouver, BC) in Feb 2020
Interview
I applied online and they reached out to me a month after applying. The recruiter said although the role has been filled, they were looking to hire more people. After a 15 minute phone screen, I took an online coding test on C/C++ and Python. A couple days later, the recruiter said the team would like to interview me and we scheduled a time to meet the team. However, the recruiter disappeared and stopped replying after the proposed day did not work. I don't understand the logic behind it and from the candidate's point of view, this is extremely disrespectful. Candidates take the effort to polish their resumes, practice hours on end for the coding questions, and right when it seems all the hard work paid off, the recruiter ghosts them. Do better, EA.
My experience with the initial recruiter screening was disappointing. The interviewer seemed disengaged, barely made eye contact, and treated the screening as a perfunctory task, wrapping it up in just 10 minutes. Despite my thorough preparation and follow-up questions, the conversation felt dismissive rather than professional.
I applied online. I interviewed at Electronic Arts in Mar 2026
Interview
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
I interviewed at Electronic Arts (Redwood City, CA)
Interview
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.