Level Designer applicants have rated the interview process at Ubisoft with 2.7 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 71% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Level Designer roles take an average of 45 days to get hired, when considering 7 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 30 days.
Common stages of the interview process at Ubisoft as a Level Designer according to 7 Glassdoor interviews include:
Skills test: 25%
Phone interview: 20%
One on one interview: 15%
Group panel interview: 15%
Personality test: 10%
IQ intelligence test: 5%
Background check: 5%
Presentation: 5%
Here are the most commonly searched roles for interview reports -
I applied through college or university. The process took 2 weeks. I interviewed at Ubisoft (Montreal, QC) in May 2014
Interview
It was a long time ago. But I was getting out of a video game school and Ubisoft was really pro-active to get new talents. They came at our school, got the recommandations from our teachers then gave a try to almost all the studio for an interview.
It was (and still is) a 1vs3 interview. You usually meet an HR folk, then a manager and finally a veteran or senior employee in the position you apply.
It's mostly gentle talks about your motivations, your origins, what in your experience can give you more values than other, your type of personality, the way you solve problem, classic stuff, but they give you the time to answer and they know how to make you feel comfortable.
Interview questions [1]
Question 1
What is your mid-term goal? Important questions, since it hint at your type of personality, such as if you have ambition, if you are under control, if you know enough about yourself so that you can have realistic goals.
I applied through an employee referral. The process took 3 weeks. I interviewed at Ubisoft (Sherbrooke, QC) in Oct 2024
Interview
Very timely, very cordial. Interviews weren't too spaced apart, felt like I got to have a thorough impression of the people I'd be working with. Even got some feedback afterwards, which is pretty rare! Not sure if that is typical though.
The process took 4 weeks. I interviewed at Ubisoft (Toronto, ON)
Interview
3 separate interviews with different people. Recruitment then 2 experts. The interviews lasted between 30 minutes and 1 hour. The people I spoke to were nice people, they weren't intimidating at all. The overall interview experience I would say was good.
Interview questions [1]
Question 1
What is your process when receiving player feedback?
I applied online. The process took 4 weeks. I interviewed at Ubisoft (Montreal, QC) in May 2024
Interview
I interviewed with the Far Cry team. Originally I started with a screening call with a recruiter that lasted about 45min, where they went over the job, my past experiences, and future interests. Next was a 1hr video interview with some of the directors/ leads on the design team. They were super nice, professional, and the conversation felt natural. It helped to know about Far Cry in general, and if you haven't ever played them, at least understand the very basics of the game to be able to bring up/ reference while talking. Ultimately, the position was more technical than my experience, so it didn't work out, but that was the extent of the interview process.
Interview questions [1]
Question 1
They were more interested in my past experiences, what I did and how it relates to what they do for the position I was interviewing for.