Ubisoft Interview Questions | Glassdoor

Ubisoft Interview Questions

Updated Feb 13, 2017
169 Interview Reviews

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  1.  

    Financial Analyst Interview

    Anonymous Employee in San Francisco, CA
    Accepted Offer
    Positive Experience
    Average Interview

    Application

    I applied through an employee referral. The process took a week. I interviewed at Ubisoft (San Francisco, CA) in November 2016.

    Interview

    There was a call with the recruiter (20 minutes). Call with the hiring manager (20 minutes). On site interview with three people (30 minutes per person). On site interview with three people (30 minutes per person) .

    Interview Questions

  2. Helpful (2)  

    Graphic Design Interview

    Anonymous Interview Candidate in San Francisco, CA
    No Offer
    Negative Experience
    Easy Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at Ubisoft (San Francisco, CA) in June 2016.

    Interview

    There was a phone screen/short interview with one of the directors of the company and then they asked me to come in for a series of 1:1 interviews with different people from the company (4 people total). I had a great time interviewing with them and afterwards they mentioned they would get back to me within a week but I never heard back from them! I even emailed them asking for a follow-up about the decision two weeks after I interviewed and they still never responded. If you thought I was qualified for the position and asked me to come interview, the least you could do was follow up!

    Interview Questions

    • Tell me about yourself.

      What is your experience with gaming? Are you a gamer or not a gamer?

      Explain one of your favorite projects you've worked on in the past year and describe your creative process.  
      1 Answer
  3. Helpful (4)  

    Game Designer Interview

    Anonymous Interview Candidate in San Francisco, CA
    No Offer
    Positive Experience
    Average Interview

    Application

    I applied through an employee referral. The process took 2 weeks. I interviewed at Ubisoft (San Francisco, CA) in April 2016.

    Interview

    First, you will get a email to set up an interview with recriuter. If everything went well, you will have a chance to Interview with lead designer. If passed, then you will get a design test and be brought to an onsite interview

    Interview Questions

    • What can you bring onto the table for this position?
      On the flip side, what do you think you are lack of for this position?
      What do you enjoy the most in game design?
      On the flip side, what do you enjoy the least or need experience in game design?  
      Answer Question
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  5.  

    Rather Not Say Interview

    Anonymous Employee in New York, NY
    Accepted Offer
    Positive Experience
    Average Interview

    Application

    I applied online. The process took 1+ week. I interviewed at Ubisoft (New York, NY).

    Interview

    I was contacted via email by Human Resources. She wanted know about my availability to do a phone interview. It took a few days but we were finally able to connect. After my phone screen, I was scheduled for a interview the following week. I received an offer the next day.

    Interview Questions

    Negotiation

    No negotiation. I gave a number, the hiring manager went lower. I took it because it was still in my range.

  6.  

    Senior Community Manager Interview

    Anonymous Interview Candidate
    No Offer
    Positive Experience
    Easy Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at Ubisoft in September 2015.

    Interview

    Human resources called me up the day after I applied to ask me questions. After asking me a couple questions, she asked me if I had any questions for her. After I asked her questions, she thought of another question to ask me. She was very polite and graceful in dealing with me, especially because I was not expecting a phone call that soon after applying.

    Interview Questions

  7. Helpful (13)  

    Producer Interview

    Anonymous Employee
    Accepted Offer
    Neutral Experience
    Easy Interview

    Application

    I applied online. The process took 2 days. I interviewed at Ubisoft.

    Interview

    Very standard job interview procedure. You get interviewed by three to five people to see if you are a good fit. If you’re assuming that a tight job market means that an employer doesn’t have to exert much effort to fill its open positions, think again.

    Knowing how to “hire smart” is a must for any employer, no matter what the economy looks like. A company that does not think strategically about recruiting could miss out on the best candidates, fail to hire a diverse workforce or worse - expose itself to liability for discriminatory hiring practices.

    Now is the time to take a critical look at your hiring process to make sure it is efficient and effective. Remember: A little bit of common sense goes a long way toward hiring the best employees.

    What Do You Need in a New Employee?

    The first step in your recruiting process should be to prepare a well thought-out job description that can be used for both hiring and employment purposes. When creating a job description, keep the following in mind:

  8. Helpful (6)  

    Game Designer Interview

    Anonymous Interview Candidate
    No Offer
    Positive Experience
    Easy Interview

    Application

    I applied through an employee referral. The process took 2 weeks. I interviewed at Ubisoft.

    Interview

    I received a phone interview for the Game Designer position that was available. The interview in general was very easy and laid back. The questions were basic and standard, from asking what projects I have worked on, to what my interests would be in the project and what skills can I bring onto the team.

    Interview Questions

    • None honestly, they were all straight forward, and all expected questions for a design interview.   Answer Question
  9. Helpful (1)  

    GI Tester Interview

    Anonymous Employee in China, ME
    Accepted Offer
    Positive Experience
    Easy Interview

    Application

    I applied online. The process took a week. I interviewed at Ubisoft (China, ME) in November 2014.

    Interview

    Totally 4 times of interview, including phone interview, exam test, group interview, 1to1 interview with CEO.
    simple, but too much content, mostly focus on English and programming skills.
    All the recruiters are very nice, and the process is going well.
    All the interactions are very quick.
    4 interviews are finished in one week, then I get an offer.

    Interview Questions

    • how much do you know about ubisoft?   1 Answer
  10.  

    Student Ambassador Interview

    Anonymous Employee
    Accepted Offer

    Interview

    Filled out an application that was online. 30 minute phone interview, and found out in a week about acceptance to the position. All questions asked were expected, no curve balls.

  11. Helpful (11)  

    Producer Interview

    Anonymous Employee
    Accepted Offer
    Positive Experience
    Easy Interview

    Application

    I applied online. The process took 6+ months. I interviewed at Ubisoft in June 2014.

    Interview

    This is a write up for the San Francisco development team.

    Standard process:
    Phone screen with HR - The HR contact, Shawn McGrady, was forthcoming with a significant amount of information about the process and what I could expect going forward. He was very helpful with information about staffing needs for the studio, current staffing, projects that were hiring for the position (without details about the actual project - keeping confidential info close to his sleeve until an NDA was signed), some details about the technology being used for the projects. He was forthright about how long the process would likely take - 6 months. (And was spot on in his estimate!) Asked standard questions: Relevant previous experience, why Ubisoft, why was I looking for a new position, strengths/weaknesses, etc.

    Phone call with who would be direct supervisor - Standard questions about production experience. Conversation about exposure to both on and off site internal teams, communication style and channels, communication process, problem solving skills, experience with outsourcing and insourcing, how I evaluate for improving processes and come to a strategy, mentality about how to work with a team and leadership qualities, my thoughts on communication style for studios - open/semi-closed etc.

    On site with who would be direct supervisor and studio head over lunch - There was a little more information about the project, not enough to know exactly what it was, but general things - genre, play style, production phase status and upcoming challenges. They were very open about studio culture information, discussion about what games they were currently playing, the good and bad about those games. It was clear that the studio is one full of people who enjoy games and who want to make great games. This seemed to mostly be about communication style, passion for games, and fit in the production group and project leadership.

    Onsite with leads in the studio, most from the project I was being targeted for - 6 hours of mostly individual meetings with about 8 people. List of folks to chat with was HR Manager, Tech Lead for the studio, Studio Creative Director, Lead Designer, Associate Producer and Production Coordinator, Senior Producer and Studio EP. A lot of the questions were about what I thought I could help them with/how I could make an immediate impact, and in particular my communication style - open and frank. A few questions from folks about why Ubisoft and why SF in particular. And a LOT of talk about games. What I was playing at the time, what they were playing at the time and our thoughts on and experience with each. The full day interview included an off site lunch, and conversation over lunch was mostly about communication style and culture fit - not specifically about production and work but a general fit for the studio.

    Interview Questions

    • All questions were pretty standard. No real curve balls.   Answer Question
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