Level Designer applicants have rated the interview process at Ubisoft with 2.7 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 71% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Level Designer roles take an average of 45 days to get hired, when considering 7 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 30 days.
Common stages of the interview process at Ubisoft as a Level Designer according to 7 Glassdoor interviews include:
Skills test: 25%
Phone interview: 20%
One on one interview: 15%
Group panel interview: 15%
Personality test: 10%
IQ intelligence test: 5%
Presentation: 5%
Background check: 5%
Here are the most commonly searched roles for interview reports -
I applied through an employee referral. The process took 3 weeks. I interviewed at Ubisoft (Sherbrooke, QC) in Oct 2024
Interview
Very timely, very cordial. Interviews weren't too spaced apart, felt like I got to have a thorough impression of the people I'd be working with. Even got some feedback afterwards, which is pretty rare! Not sure if that is typical though.
The process took 4 weeks. I interviewed at Ubisoft (Toronto, ON)
Interview
3 separate interviews with different people. Recruitment then 2 experts. The interviews lasted between 30 minutes and 1 hour. The people I spoke to were nice people, they weren't intimidating at all. The overall interview experience I would say was good.
Interview questions [1]
Question 1
What is your process when receiving player feedback?
I applied online. The process took 4 weeks. I interviewed at Ubisoft (Montreal, QC) in May 2024
Interview
I interviewed with the Far Cry team. Originally I started with a screening call with a recruiter that lasted about 45min, where they went over the job, my past experiences, and future interests. Next was a 1hr video interview with some of the directors/ leads on the design team. They were super nice, professional, and the conversation felt natural. It helped to know about Far Cry in general, and if you haven't ever played them, at least understand the very basics of the game to be able to bring up/ reference while talking. Ultimately, the position was more technical than my experience, so it didn't work out, but that was the extent of the interview process.
Interview questions [1]
Question 1
They were more interested in my past experiences, what I did and how it relates to what they do for the position I was interviewing for.