Producer applicants have rated the interview process at Ubisoft with 2 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 67% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Producer roles take an average of 63 days to get hired, when considering 3 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 30 days.
Common stages of the interview process at Ubisoft as a Producer according to 3 Glassdoor interviews include:
Phone interview: 38%
One on one interview: 25%
Group panel interview: 25%
Background check: 13%
Here are the most commonly searched roles for interview reports -
I applied through a recruiter. The process took 5 days. I interviewed at Ubisoft (Annecy) in Feb 2013
Interview
2 phone interviews, one with HR and then with studio production team, and then followed by an on-site interview. On-site was over half a day and introduced me to the direction group and team I would be working with. Standard interview questions and very friendly.
I applied online. I interviewed at Ubisoft (Montreal, QC) in Dec 2025
Interview
One interview with HR, followed by an interview with the area manager, and a third interview with direct team members (head of production). Each interview was about 30 minutes and on zoom.
Interview questions [1]
Question 1
What's my experience in the AAA production pipeline
Multi-step but very quick as I had previous references. Two 15-minute interviews and then a longer deeper dive. Then I met the team. Overall a pretty solid experience. I would try for another role despite not getting this one. Most roles are competitive.
Interview questions [1]
Question 1
If you could add one feature to [Game I can't mention] what would it be?
I applied online. I interviewed at Ubisoft (Paris) in Jan 2021
Interview
Contacté par Linkedin pour un entretien par téléphone avec le RH. Ensuite plusieurs rendez vous avec d'autres personnes de la société. Je n'ai pas donné suite parce que je voulais terminer le projet sur lequel je travaillais.