Junior Gameplay Programmer applicants have rated the interview process at Ubisoft with 2 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Junior Gameplay Programmer roles take an average of 25 days to get hired, when considering 5 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 30 days.
Common stages of the interview process at Ubisoft as a Junior Gameplay Programmer according to 5 Glassdoor interviews include:
Skills test: 40%
Phone interview: 40%
Group panel interview: 20%
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I applied online. The process took 2 months. I interviewed at Ubisoft (Bucharest, Bucuresti) in Feb 2015
Interview
First I did a short HR phone interview, then a 2 hours written (technical) test (a really long test to do in 2 hours), a longer HR interview and two technical interviews also by phone (20 min each, with different Lead programmers).
I applied through the graduate program, on December of the previous year. I will say, based on my college classmates who also got answered and those who don't, that they do no consider candidates who haven't done an internship.
We set up a meeting in microsoft teams and did a video call and they asked me some questions about my experiences and such and stuff and and and and u know and stuff and like yeah bro what
Interview questions [1]
Question 1
they asked me about my past experiences and whether i worked in a team before
I applied online. The process took 1 day. I interviewed at Ubisoft (Berlin)
Interview
They asked about myself and how I learned the skills that I have. They also asked about my experience and education and if I have worked with a team or other people before.
I applied online. The process took 3 weeks. I interviewed at Ubisoft
Interview
Programming test followed by an in-person interview. Programming test wasn't so complicated. Mainly focused on OOP concepts and a little bit of linear algebra. C++ was the language that they were looking at knowledge on