Working at Razer | Glassdoor

Razer Overview

Irvine, CA
1001 to 5000 employees
Company - Private
Computer Hardware & Software
Unknown / Non-Applicable
Razer™ is the world’s leading lifestyle brand for gamers.

The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company ... Read more

Mission: We live by our motto that has brought us to where we are today: For Gamers. By Gamers.

Razer – Why Work With Us?

At Razer, you'll be at the forefront of the most exciting industry in the world - video games. And you'll be undertaking the greatest mission of all: bringing gamers closer to the games they love.


Be Phenomenal. Join Us.

At Razer, you'll be at the forefront of the most exciting industry in the world - video games. And you'll be undertaking the greatest mission of all: bringing gamers closer to the games they love.

Cutting-Edge Fun.

Every year, new games are released that continually raise the bar on fun. Evolving forms of play need evolving forms of software and hardware to enjoy these games to the fullest. That's where we come in - it's our calling to continually stay ahead of the curve and design the best-in-class gaming products that let gamers have the most fun with their favorite games.

Challenge Accepted.

Razer pioneered the world's first gaming mouse because we saw a problem - that gamers couldn't keep up with the pace of games like Quake using simple office-grade mice. The world of games today is even more complex and ever-changing - to stay on top of it all and deliver a phenomenal user experience requires people with mettle and drive. At Razer, we encourage lateral thinking and creative solutions whether you're in marketing, HR, operations or any other part of the company. The question is, are you game for a challenge this big?

An Incredible Adventure.

With nine offices and three R&D labs worldwide, join us and you'll be playing on a global level, as teamwork at Razer transcends time zones and geographical boundaries. On top of that, we have a flat organization with upper management maintaining an open door policy. Great work is visible and rewarded so be your own powerhouse, blazing a trail of innovative ideas, products, features, services, no matter which department you're in.

For Gamers. By Gamers™

Every one of us here at Razer is a gamer. Some have played at a professional level. Others have even been involved in the development of games at companies like EA, Blizzard, and THQ. It's why we're committed to creating the best-loved products in the world - because we simply want to use them just as much as any gamer.

Alain Mazer
Director of Public Relations- Global


While I was no stranger to Pachinko, American pinball and the family Odyssey 4000, my entrée into gaming was most indelibly punctuated in the ‘80s. I kicked-off that decade with mobile gaming by way of Coleco Head to Head Football, and in the world of console and arcade gaming at the controls of Battle Zone, Lunar Lander, Asteroids and Space Invaders. I matriculated to the competitive training grounds of the Far West Liquor store in Santa Maria, California, in ’82, besting all-comers at the cabinets of Tempest, Robotron, Donkey Kong and Joust, and flailing terribly at both Pole Position and Spy Hunter (I still suck at driving games, but I really love them). The following year, I discovered Zork, which I played on an IBM XT, and then Load Runner, King’s Quest, Flight Simulator and Where in the World is Carmen San Diego. My journey through the Golden Era of arcade included (in no particular order) countless hours on Zaxxon, Tapper, Tron, Sinistar, Satan’s Hollow, Star Wars, Q*Bert, Dig Dug, Dragon’s Lair, Splatterhouse,  Punch-Out, Track and Field and Street Fighter. As a California kid and budding action sports enthusiast through the ‘90s, California Games and Tony Hawk Pro Skater topped my list. I found a career after college in action sports and entertainment, while the gaming industry was sub-culturally growing into a massive lifestyle and global phenomenon itself. The parallel tracks of gaming, action sports and entertainment eventually intersected, availing opportunity for me to work in game publishing, applying my love of action sports, motor sports, martial arts and technology IRL to what was going on in the virtual world. What began as a fun crossover into game publishing, starting with content development for The Warriors in 2004, segued into lifestyle marketing for other titles and eventually turned into the career I now enjoy. I am a fan of the Gears of War and Call of Duty franchises, Dirt series, and I don’t mind a little Tekken action on console now-and-again. When I’m unplugged, I still enjoy the water, snow, dirt, road, studio and stage when I am able.

About Working at Razer:

Razer affords me the ability every day to work with great people around the world who love what they do, are truly great at it, and collaborate with and care about each other and the gaming community as a whole. The commitment of the company to increasing performance and enjoyment in gaming is beyond authentic: It is a way of life and an obsession. On the PR frontline, we’re in a unique position to celebrate every area of Razer’s interests in a positive way. Our major preoccupation is getting the message out to the world that gaming at the highest level requires superhuman physical,  intellectual and communication skills, and technology that pro gamers demand is leading to innovations beyond the scope of what anyone else is doing. Equally important day-to-day, we get to work with really cool people of all backgrounds, from pro gamers to scientists to rock stars to world-class athletes, because of our common bonds in gaming and its social nature (even when it is the hardcore variety of gaming). Gamers are everywhere, a power to be reckoned with and a force for positive change socially and technologically. PR lets us spread the good word about what Razer and our Community are up to, online and materially, to move gaming forward and make the world more fun.

On the Job:

We PR folk get to work with journalists all over the world—gaming, tech, entertainment and general interest alike—all knit-together with a common love of gaming, technology and people. I also get to work with musicians, athletes, Hollywood types and Technorati and gaming fanatics of different stripes. Most importantly and enjoyably, I have the privilege of working with the best team of game-loving communications pros, product evangelists, sales folk, engineers and creatives in the whole world, pushing innovation and sharing with the world how incredible gaming and gamers are. eSports is probably my favorite subject, as it so clearly demonstrates the ultimate purpose of what we do and the capabilities of the products we make. As a global phenomenon, eSports is lucrative, it is competitive and it has a connected, worldwide, real-time audience. This makes it every bit as relevant as entertainment and sport as soccer, baseball, basketball, surfing, motocross or cycling. It also offers some important things that conventional sports don’t have: It is by its nature socially integrated and communicative, and anyone can do it, anywhere. This makes it not only aspirational, but attainable and fun at every level, across geographic and economic borders. That is why gaming is the biggest segment of entertainment, that’s why it rules YouTube, and that’s why it keeps on growing. What we do in PR touches every aspect of Razer’s business, around the world, and that makes my job at Razer a game that is fun to play every day... a very fun, dynamic and ultimately rewarding game played with friends.

Razer Reviews

  • "Great company to work for!"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Accounting & Finance in Irvine, CA
    Current Employee - Accounting & Finance in Irvine, CA
    Positive Outlook
    Approves of CEO

    I have been working at Razer full-time (More than a year)


    If you are ready to advance in your career, this is a great opportunity. Amazing management team, benefits, and recognition.


    I cannot find any cons

See All 226 Reviews

Razer Photos

Razer photo of: The crowd's fantastic! If you're in Bangkok, swing by our brand new ‪#‎RazerStoreTH‬
Razer photo of: Razer VRDC Mixer - Tuesday, March 15
Razer photo of: Opening Day - RazerStore
Razer photo of: Opening Day - RazerStore
Razer photo of: Day 2 of the Razerstore Bangkok opening ‪#‎razer‬ ‪#‎fgbg‬ ‪#‎bangkok‬
Razer photo of: Opening Day - RazerStore
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Razer Interviews



Getting an Interview

Getting an Interview




  1. Helpful (1)  

    Software Engineer Interview

    Anonymous Interview Candidate in San Francisco, CA
    Declined Offer
    Positive Experience
    Difficult Interview


    I applied online. The process took 3 weeks. I interviewed at Razer (San Francisco, CA) in October 2018.


    The interview process was smooth and comfortable, however, the recruiters need to relax a little and made the process worse.

    I received a phone interview with the hiring manager after two days, which was over my background and asked language specific questions.

    Next interview was an on-site interview, which was set up within 2 days. This consisted of 2 2-person interviews that were about design and weren't over algorithms. There were 3-1 on 1 interviews, 1 behavioral, 1 over system architecture, and the last with the hiring manager which is behavioral and asked language specific questions.

    System design and user experience is the only thing to study. There were no algorithm or data structure questions but there were specific questions on the language they were using. I was definitely challenged and lacked several skills on my end. I did get a generous offer but declined due to other reasons (hiring manager, team and salary were definitely fit).

    The only negative part was that the recruiters were way overselling my skill level. While I don't want to undersell myself, they were setting me up for failure for their own benefit.

    I also went through three different recruiters. The first one quit immediately and constantly bugged me about the position (commission?), which made things stressful. The second recruiter also had their last day the next week after, which was very odd. Then I had a third recruiter, which seemed fine at least, though it took over a week to hear an offer. This felt strange that two recruiters quit so quickly as if they were having layoffs or they didn't like the work there.

    Interview Questions

    • What can we provide to consumers to get more sales? (weird question for an engineering position)   Answer Question
    • What is a product you are proud of?   Answer Question
    • What is a product that failed?   Answer Question
    • How do you transfer a large binary file?   Answer Question
    • Design the architecture of an app talking to a server (everything from http calls on the client to how to setup and scale the server)   Answer Question
See All 41 Interviews

Razer Awards & Accolades

  • Best of CES – Best PC, CES, 2016
  • Best of CES – People's Choice, CES, 2016
  • Best of CES - Best Gaming, CES, 2015
  • Best of CES - People's Choice, CES, 2015
  • Best of CES - Best PC, CES, 2014
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