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Competitors: Unknown
Pros
I've been at Valve over 13 years and have a lot of fun transitioning from film work to games. I work with people much smarter than me whom I learn from, and seek my opinions on my area of expertise.Cons
Everyone I work with is a senior level person, so no one does your gritty work, you do it from the ground up and have fun doing it. Prioritizing your time daily can sometimes be hard, but its alsoAdvice to Management
Keep doing what you are doing.I applied online. I interviewed at Valve Corporation (Romania) in Jan 2023
Interview
Applied online and got an interview withing a week. Somewhat weirdly enough I interviewed with 2 engineers instead of game designers (one from the Engine team, one from AI). The interview was pleasant and was split into 2 parts. For the first part, the main focus being on my career/CV and my personal contributions to the projects that I had worked on. A set of follow-up questions came from the team, particularly revolving technical contributions of mine from the past and some game design. The second part was a technical test, where I was provided with a programming exercise via a CoderPad link, where I was supposed to write code live. While the exercise was not at all difficult, I definitely stumbled a lot here, since I haven't coded in many years. Afterwards, the two gentlemen were very kind to allow me to ask questions and even stayed an extra 25 minutes over the time allocated to answering my questions. I did not move forward and was provided ample and constructive feedback, stating that the company requires game designers to be proficient with at least another production skill aside from just game design (so you'd be looking at Game Designer/Programmer, Game Designer/Artist, etc.). While I appreciate and understand this decision and I can not comment on the company's requirements/standards, I do have small concerns in regards to this, because while someone that is "dual-classing" can be very useful, there is also a point to be made that someone that has invested years and years in perfecting their craft, which would be game design, would be equally useful. All in all, it was a pleasant experience and I'm grateful for the opportunity to have interviewed for this role. I can't help but wonder how different this would have been if the panel would have been formed out of game designers though.1. Tell us about your career focusing particularly on your personal contributions on your projects? 2. How did you achieve X or Y (from the projects that I worked on) and what were your personal contributions? 3. (Coding exercise) Given a string that contains a number, how would you convert the number within the string and output it as an integer?
Answer Question(16 Questions)
All answers shown come directly from Valve Corporation Reviews and are not edited or altered.
...The trust each worker has and the crazy fringe benefits....
March 3, 2022
Employees rate Valve Corporation 4.2 out of 5 stars based on 82 anonymous reviews on Glassdoor.
To get a job at Valve Corporation, browse currently open positions and apply for a job near you. Once you get a positive response, make sure to find out about the interview process at Valve Corporation and prepare for tough questions.
Overall, 68% of employees would recommend working at Valve Corporation to a friend. This is based on 63 anonymously submitted reviews on Glassdoor.
37% of job seekers rate their interview experience at Valve Corporation as positive. Candidates give an average difficulty score of 3.1 out of 5 (where 5 is the highest level of difficulty) for their job interview at Valve Corporation.
82% of employees think that Valve Corporation has a positive business outlook. This is based on anonymous employee reviews submitted on Glassdoor.