QA Tester applicants have rated the interview process at Ubisoft with 1.9 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 89% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for QA Tester roles take an average of 10 days to get hired, when considering 9 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 30 days.
Common stages of the interview process at Ubisoft as a QA Tester according to 9 Glassdoor interviews include:
One on one interview: 36%
Presentation: 18%
Personality test: 9%
Skills test: 9%
Other: 9%
Background check: 5%
Group panel interview: 5%
IQ intelligence test: 5%
Phone interview: 5%
Here are the most commonly searched roles for interview reports -
I applied online. The process took 1 day. I interviewed at Ubisoft (Almeirim) in Apr 2015
Interview
1. Practical bug hunting test
2. Technical Test
3. HR Round
It was very nice process. HRs are professional. Leads who took tech interview were very professional. After technical interview was done HR took over and discussed about their policies.
After a long time waiting for any update about my selection progress, I didn't get the job and they didn't provide me any feedback at all. It would have been helpful to know what I did wrong in order to improve.
Interview questions [1]
Question 1
What do you know about Ubisoft and its games? What is it about Gaming industry that you like?
I applied online. The process took 1 week. I interviewed at Ubisoft (Pune)
Interview
Easy to medium level..
Mostly targeted on gaming and analytical skills related to testing.
Interview Panel is friendly and observant of the strengths and weaknesses.
Expect few question related to core gaming as the company is pretty established and has a wide portfolio.
Interview questions [1]
Question 1
Define different aspects of testing that can be applied to a game
Played old Rainbow Six game, my task was to log as many bugs as I can for 1 hour. After that there was English Language Test and test case creation for in game cinematic.