I applied through college or university. The process took 2 months. I interviewed at Zynga (San Francisco, CA)
Interview
Started off with an on campus interview at my university - 1 coding question and asked about projects. Was called for another phone interview which had to be rescheduled thrice as the interviewer did not show up each time. So when it finally happened, asked another coding question on a shared editor and some basic HR questions. Got the results in a few days and was flown to an onsite interview at SF. Everything was quite smooth from there, had 4 interviews - 2 with technical developers,1 with a manager and 1 with HR. Questions asked were quite standard - data structures, link-lists, hash tables, language specific and differences.
Interview questions [1]
Question 1
Not really. All the questions asked were pretty standard.
I applied through a recruiter. I interviewed at Zynga in Oct 2019
Interview
Recruiter reached out to schedule 45 minute first round interview at a conference since they saw my resume in conference's resume database. They never responded (>1 month) with moving on to next round nor a rejection.
Coding question was on a laptop with paper notepad available. It was difficult to explain my code during the interview since it wasn't a shared coding environment, just one laptop. My interviewer was across from me, so they couldn't follow my code easily.
I applied through a recruiter. I interviewed at Zynga (San Francisco, CA)
Interview
Had a one technical phone screen, then went on-site to SF. Had 4 interviews, one of them with a director of engineering. Everyone there seemed very passionate about games and surprisingly all very pleasant and friendly. Onsite, 3 of the interviews were technical and 1 was behavioral.
Still deciding whether to accept the offer.
Interview questions [1]
Question 1
Collision detection, prime factorization, OOP class design, basic O(n) hashmap algorithms
I applied through college or university. I interviewed at Zynga (San Francisco, CA) in Nov 2013
Interview
It seems in light of their recent struggles, Zynga may not receive the number of applications they once did. They've abandoned technical phone screens and now promote new grad engineer applicants directly to the onsite round after a recruiter screen.
Interview questions [1]
Question 1
Three rounds of technical interviews and two fit/behavioral interviews. Typical CTCI problems, the hardest of which were:
1. Turn a binary tree into a Linked List
2. Find the largest contiguous subsequence of an array of ints
3. Print all permutations of a string
In the fit interviews, they want to see a passion for gaming as well as large group project experience. Interviewers were mostly friendly. Play a few Zynga games and be ready to talk about why you like them.