Software Developer applicants have rated the interview process at Electronic Arts with 3.1 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 64% positive. To compare, the company-average is 61.2% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Developer roles take an average of 16 days to get hired, when considering 76 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Software Developer according to 76 Glassdoor interviews include:
Phone interview: 31%
Skills test: 16%
One on one interview: 15%
Group panel interview: 14%
Presentation: 10%
Personality test: 5%
Background check: 3%
IQ intelligence test: 3%
Drug test: 3%
Other: 1%
Here are the most commonly searched roles for interview reports -
I applied through an employee referral. The process took 2 weeks. I interviewed at Electronic Arts (Vancouver, BC) in Nov 2017
Interview
It was really close to be a great interview, the main reason I didn't like the experience was because I didn't get a feedback. I mean, I loved the environment and the place and I want to know what I need to improve to go and try again. I'm still planning to apply, but I don't know what to improve to make it better next time.
It was 2 interviews, 1 hour each.
First interview with the directors. We spoke about the project and was more about soft skills and task management stuff, how you deal with problems and situations, etc.
Second interview was technical with a lot of questions and a whiteboard.
It was the best interview I've ever had and I felt like I did really great, but I they decided to move forward with someone else.
People there are great and the environment made me feel like that's the place I want to work.
Interview questions [1]
Question 1
They start from the very beginning of POO concept questions like Inheritance, String, Immutable, Volatile and then start moving forward. A lot of concurrency questions, debugging questions, etc.
My experience with the initial recruiter screening was disappointing. The interviewer seemed disengaged, barely made eye contact, and treated the screening as a perfunctory task, wrapping it up in just 10 minutes. Despite my thorough preparation and follow-up questions, the conversation felt dismissive rather than professional.
I applied online. I interviewed at Electronic Arts in Mar 2026
Interview
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
I interviewed at Electronic Arts (Redwood City, CA)
Interview
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.